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Slime should be a greater ego
Posted: Sat Oct 01, 2011 3:54 pm
by Grey
Cause it fecking rules :D
Re: Slime should be a greater ego
Posted: Sat Oct 01, 2011 4:01 pm
by Zonk
Grey wrote:Cause it fecking rules

Or maybe keep it a standard ego, but add resistance/immunity to slowing - somewhat odd how that's currently not supported.
Re: Slime should be a greater ego
Posted: Sat Oct 01, 2011 4:59 pm
by bricks
Finding a good slimy weapon can be really important for some classes/builds. I like it as available as it is, though I think that the slime effect shouldn't be applied 100% of the time (or whatever it currently is).
Re: Slime should be a greater ego
Posted: Sat Oct 01, 2011 5:08 pm
by Grey
There are already saving throws against it (which will change into effect reduction next beta). Advantages of slime being a greater ego:
1. It'll appear on randarts
2. Enemies might have it less (especially those fecking archers)
3. It makes sense!
Re: Slime should be a greater ego
Posted: Sat Oct 01, 2011 5:34 pm
by bricks
But we already have Vile... And Ammo egos are an entirely different thingy.