Low-lying shrub
Posted: Fri Sep 30, 2011 4:55 pm
There are a variety of tree tiles, and some of them are a little on the tall side. Let them be marked so, and let the generator know only to place short shrubbery when there is an empty patch directly above that square.
By the same token shorter walls would be appreciated in Kor'Pul-style dungeons on the south side of empty squares. And maybe Shockbolt could add a couple of extra dungeon wall types with little rubbly gaps in them for added seethroughness.
By the same token shorter walls would be appreciated in Kor'Pul-style dungeons on the south side of empty squares. And maybe Shockbolt could add a couple of extra dungeon wall types with little rubbly gaps in them for added seethroughness.