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What T.o.M.E. really needs to be a Big Time RPG....

Posted: Wed Sep 28, 2011 2:52 pm
by shooth
Lets face it, ever since Final Fantasy, every super-successful BIG TIME RPG has given players one key feature which sets them apart from the Pretenders....

MINI-GAMES!

DarkGod, I implore you to complete the add-on functionality for TE4 (for this and about a billion other reasons).
Developers, I implore you to exercise your considerable imagination to create such fun activities as:
- Fishing!
- SandWorm Racing!
- Gambling Halls in Last Hope!
- Pachinko!
- Zombie Target Practice!
- TE4 themed Pong clone!
- Number Swapping Puzzles!
- Skeleton Rib-cage Xylophone!
- More Fishing!

Bonus Material:
- Gambling Halls could broadcast messages so that players can gloat when they win, and tease losers when they lose.
- New Unlocks/Achievements for mini-games.
- Stats based mini-games... another reason to find ways to boost stats!
- Win player-tradable items, such as the Headless Horror Plush Toy or Trading-Cards featuring your Randarts!

Re: What T.o.M.E. really needs to be a Big Time RPG....

Posted: Wed Sep 28, 2011 3:17 pm
by Grey
Nooooooo! :(

....Wait, sandworm racing? Hell yeah! :D

Oh, and you forgot the inevitable frustrating card-swapping game with NPCs. Ooh, one of the cards could be the nipples version of Linaniil...

Re: What T.o.M.E. really needs to be a Big Time RPG....

Posted: Wed Sep 28, 2011 3:26 pm
by edge2054
Grey wrote: Oh, and you forgot the inevitable frustrating card-swapping game with NPCs. Ooh, one of the cards could be the nipples version of Linaniil...
With a caption that reads, "Before the nipple nerf"