What T.o.M.E. really needs to be a Big Time RPG....
Posted: Wed Sep 28, 2011 2:52 pm
Lets face it, ever since Final Fantasy, every super-successful BIG TIME RPG has given players one key feature which sets them apart from the Pretenders....
MINI-GAMES!
DarkGod, I implore you to complete the add-on functionality for TE4 (for this and about a billion other reasons).
Developers, I implore you to exercise your considerable imagination to create such fun activities as:
- Fishing!
- SandWorm Racing!
- Gambling Halls in Last Hope!
- Pachinko!
- Zombie Target Practice!
- TE4 themed Pong clone!
- Number Swapping Puzzles!
- Skeleton Rib-cage Xylophone!
- More Fishing!
Bonus Material:
- Gambling Halls could broadcast messages so that players can gloat when they win, and tease losers when they lose.
- New Unlocks/Achievements for mini-games.
- Stats based mini-games... another reason to find ways to boost stats!
- Win player-tradable items, such as the Headless Horror Plush Toy or Trading-Cards featuring your Randarts!
MINI-GAMES!
DarkGod, I implore you to complete the add-on functionality for TE4 (for this and about a billion other reasons).
Developers, I implore you to exercise your considerable imagination to create such fun activities as:
- Fishing!
- SandWorm Racing!
- Gambling Halls in Last Hope!
- Pachinko!
- Zombie Target Practice!
- TE4 themed Pong clone!
- Number Swapping Puzzles!
- Skeleton Rib-cage Xylophone!
- More Fishing!
Bonus Material:
- Gambling Halls could broadcast messages so that players can gloat when they win, and tease losers when they lose.
- New Unlocks/Achievements for mini-games.
- Stats based mini-games... another reason to find ways to boost stats!
- Win player-tradable items, such as the Headless Horror Plush Toy or Trading-Cards featuring your Randarts!