Reducing high status res items
Posted: Wed Sep 28, 2011 1:59 am
Some of the old items with crazy resistances could do with being updated, either to nerf them or to diversify them. The specific intention is to stop just 1 or 2 items giving near total immunity, as this leads to less interesting decisions in the game.
Egos:
Amulets: Protective - Change stun_immune to physresist instead (two other amulet egos already give stun res).
Armour: Stability - Reduce stun_immune to half its effect.
Belt: Protective - Change stun_immune to physresist instead (three other belt egos already give stun res).
Belt: Containment - Seems overpowered in general - maybe reduce the values on the immunities a bit.
Wizard hat: Soothing - replace stun_immune with disease_immune (two other hat types already have stun res)
Artifacts:
Garkul's Teeth: Change 50% stun immune to 15 phys and mental resist (fits in better with Garkul's helm)
Rogue Plight: Change 70% stun and knockback immune to 35 physresist (fits in better with protecting against other rogue attacks like poison and cripple)
Gloves of the Firm Hand: Remove the stun res and give them 6 armour.
Telos' Staff Crystal: Remove the carrier effects. Why on earth should the player get a bonus just for lugging a stone about? Carry effects should only be negative ;)
Battle Axe of Kroll: Reduce stun and knockback immune to 30% for non-dwarves.
Plate Armour of the King: Remove 50% stun and knockback immunity, replace with 24 magical and mental resist.
Cuirass of the Thronesmen: Reduce stun and knockback immune to 30%.
Unflinching Eye: Reduce confusion immune to 50%.
Fiery Choker: Reduce blind immune to 40%.
Chromatic Harness: Reduce stun immune to 25% and knockback immune to 40%.
Glory of the Pride: Replace 100% stun_immune with 42 physresist. Reduce confusion res to 50%.
Black Robe: Reduce blind_immune to 50%.
Crystal Heart: Reduce poison and disease immunity to 40%.
Could probably do with similar threads looking to reduce crazy immunities on talents and enemies.
Egos:
Amulets: Protective - Change stun_immune to physresist instead (two other amulet egos already give stun res).
Armour: Stability - Reduce stun_immune to half its effect.
Belt: Protective - Change stun_immune to physresist instead (three other belt egos already give stun res).
Belt: Containment - Seems overpowered in general - maybe reduce the values on the immunities a bit.
Wizard hat: Soothing - replace stun_immune with disease_immune (two other hat types already have stun res)
Artifacts:
Garkul's Teeth: Change 50% stun immune to 15 phys and mental resist (fits in better with Garkul's helm)
Rogue Plight: Change 70% stun and knockback immune to 35 physresist (fits in better with protecting against other rogue attacks like poison and cripple)
Gloves of the Firm Hand: Remove the stun res and give them 6 armour.
Telos' Staff Crystal: Remove the carrier effects. Why on earth should the player get a bonus just for lugging a stone about? Carry effects should only be negative ;)
Battle Axe of Kroll: Reduce stun and knockback immune to 30% for non-dwarves.
Plate Armour of the King: Remove 50% stun and knockback immunity, replace with 24 magical and mental resist.
Cuirass of the Thronesmen: Reduce stun and knockback immune to 30%.
Unflinching Eye: Reduce confusion immune to 50%.
Fiery Choker: Reduce blind immune to 40%.
Chromatic Harness: Reduce stun immune to 25% and knockback immune to 40%.
Glory of the Pride: Replace 100% stun_immune with 42 physresist. Reduce confusion res to 50%.
Black Robe: Reduce blind_immune to 50%.
Crystal Heart: Reduce poison and disease immunity to 40%.
Could probably do with similar threads looking to reduce crazy immunities on talents and enemies.