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Change Flameshock paralysis to stun

Posted: Wed Sep 28, 2011 12:59 am
by Grey
Currently the talent is too overpowered, both for players and NPCs. The modern stun effect is WAY more interesting than straight paraylsis, and more appropriate for the talent.

Re: Change Flameshock paralysis to stun

Posted: Thu Sep 29, 2011 11:07 am
by Laerte
Yesterday I suffered my first death to flameshock in an ambush. My char went from full heath (500 or so) to death being unable to do anything. So yes, the paralysis effect is broken and must be changed.

For now, I'm considering stop playing T4 until all the 1 hit kill situations (vaporize, paralysis etc.) are removed from the game.

Re: Change Flameshock paralysis to stun

Posted: Thu Sep 29, 2011 12:47 pm
by Grey
It's been changed for the next version.

Re: Change Flameshock paralysis to stun

Posted: Thu Sep 29, 2011 12:48 pm
by marvalis
FYI there are a number of other similar effect in the game (I learned this by drawing the effect icons ^^):

gloom_stunned (duration = 2) -> should be changed to stun and not paralyze

Code: Select all

		eff.particle = self:addParticles(Particles.new("gloom_stunned", 1))
		eff.tmpid = self:addTemporaryValue("paralyzed", 1)
madness_stunned (duration = 2) -> should be changed to stun and not paralyze to match the description

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		eff.particle = self:addParticles(Particles.new("gloom_stunned", 1))
		eff.tmpid = self:addTemporaryValue("paralyzed", 1)
psionic bind (duration = function) -> should this be changed to immobilize to match the description?

Code: Select all

Bind the target in crushing bands of telekinetic force, immobilizing it for %d turns.

Code: Select all

	getDuration = function (self, t)
		local gem_level = getGemLevel(self)
		--return 5 + self:getWil(5) + self:getTalentLevel(t) + gem_level
		return self:combatTalentIntervalDamage(t, "wil", 3, 15, 0.2) + gem_level

Code: Select all

	name = "PSIONIC_BIND",
	desc = "Immobilized",
	long_desc = function(self, eff) return "Immobilized by telekinetic forces." end,
		eff.tmpid = self:addTemporaryValue("paralyzed", 1)
The description and effects of these skills are incoherent.

Darkgod if you chance these, pm me and I will gladly fix the effect icons to match the changes.