Change the lost warrior escort reward?
Posted: Sun Sep 25, 2011 2:32 pm
Specifically the tree it gives, combat training. It's been noted a couple times in the forum, but the reward is an outright trap -- it gives you combat training at .7 mastery and locked. This is compared to the lost hope sword shop, which only costs 50 gold and gives you combat training unlocked and at 1.0 mastery. If you get combat training from a lost warrior, then buying it from last hope only unlocks the tree, leaving it .3 mastery below par.
It seems to me the best thing to do here would be to change the reward tree -- or have it do exactly what the last hope shop does, but that'd make lost warriors the odd one out in how escort trees functioned. Despite it being locked on a first level warrior, I suggest Field Control (Disengage, track, heave, slow motion) as their reward talent. It's considerably less boring, and more in line with the other escort reward trees.
Alternately, change them to be more like lore masters -- instead of a tree, offer a point in every combat training talent (except, perhaps, thick skin -- that'd be a little too much of a no-brainer, heh.). If it went this way, there would have to be care taken to make sure it doesn't set the player's combat mastery to .7, though. It currently does this if you take a combat training talent -- but not the tree -- before you actually get combat training. Unless, that is, you have a hidden mastery, like the golems. The player doesn't, so far as I know.
It seems to me the best thing to do here would be to change the reward tree -- or have it do exactly what the last hope shop does, but that'd make lost warriors the odd one out in how escort trees functioned. Despite it being locked on a first level warrior, I suggest Field Control (Disengage, track, heave, slow motion) as their reward talent. It's considerably less boring, and more in line with the other escort reward trees.
Alternately, change them to be more like lore masters -- instead of a tree, offer a point in every combat training talent (except, perhaps, thick skin -- that'd be a little too much of a no-brainer, heh.). If it went this way, there would have to be care taken to make sure it doesn't set the player's combat mastery to .7, though. It currently does this if you take a combat training talent -- but not the tree -- before you actually get combat training. Unless, that is, you have a hidden mastery, like the golems. The player doesn't, so far as I know.