Teleporting inside of vaults
Posted: Sat Sep 24, 2011 7:53 pm
Teleportation is blocked in vaults currently, and attempting to use it will waste a turn along with whatever cooldown/resources you used. This would be bad enough, from a usability perspective, and should be changed - teleport attempts should never even get to the stage of 'fizzling', but just abort with no turn cost (the same applies to attempting to teleport while inside of ice - if it can never work, then it should never even be presented as an option).
However, this is compounded by what counts as a vault often not being clear. For several vaults, the no-teleport area extends beyond the area with locked doors (sometimes well beyond, as in the 'giant room' vault). The reasonable solutions for this separate problem would seem to be:
1) Allow teleporting into squares that aren't currently behind locked doors.
2) Allow teleporting into squares that have never been behind locked doors.
3) Make it clear which squares are no-teleport-into, such as a different floor design.
However, this is compounded by what counts as a vault often not being clear. For several vaults, the no-teleport area extends beyond the area with locked doors (sometimes well beyond, as in the 'giant room' vault). The reasonable solutions for this separate problem would seem to be:
1) Allow teleporting into squares that aren't currently behind locked doors.
2) Allow teleporting into squares that have never been behind locked doors.
3) Make it clear which squares are no-teleport-into, such as a different floor design.