New Race Idea - Gnoll
Posted: Fri Sep 23, 2011 12:08 am
Before I get into how i expect the gnoll to be different and fun, I think I will start with how to jigger them into the Lore.
Being the same rough height as dwarves, but not so stocky, they are not as powerful as the other races, and that they originate from the desert in the far east they have adapted to be very secretive, cunning, stealthy, and pack oriented.
They are clannish, virtually never alone, and seem cowardly if encountered.
The orcs are one of the few races that are aware of them, but have too much difficulty tracking them down to have exterminated them.
Gnolls resemble bi-pedal hyenas, with short snouts, thick fingers, and long legs.
Now on to what actually effects game-play
Gnolls start with STR-2 DEX+2 WIL+0 CUN+4 CON-2 MAG -2, and get 10% bonus to global speed
to level about the same as Higher. They cannot equip boots do to their oddly shaped feet and legs, and helms are also not wearable.
Gnoll Racial Tree
Summon the pack - no cost, 200 turn cooldown - Summon two Gnolls (2/2/1/1/0) level(s) below you. These Gnolls will have the same skill set as a rogue, minus trapping and poison. You can only have three Pack members at one time.
Lead the Pack - Allows you to give further orders to your Pack.
Level 1 - Allows you to set behavior (tank/support/beserker etc)
Level 2 - Allows you to set leash
Level 3 - Allows you to set ability frequency
Level 4 - Allows you to change equipment on other gnolls
Level 5 - By clicking on your other gnoll's portrait you can control them directly. as long as you have line of sight you control you can maintain this indefinitely. Once line of sight is broken you have 5 turns before control is reverted.
Dominance Hierarchy - Your leadership can inspire more from your pack than slinking in the dark
At level 1 you have a 15% chance to summon a gnoll with a marauder skillset instead of a rogue skillset.
At level 2 you have a 15% chance to summon a gnoll with the skillset of a brawler.
At level 3 you have a 15% chance of summoning a Gnoll with the skillset of a fighter.
At level 4 you have a 15% of summoning a gnoll with the skillset of a berserker.
At level 5 you have a 15% chance to summon a gnoll with the skillset of an archer
Alpha Supremacy - Your pack looks up to you for a reason. With their presence you gain certain bonuses.
Level 1 - when you are in a space adjacent to another gnoll there is a chance that they will take damage for you. Chance for damage to be shunted rises with cunning and low health.
Level 2 - When you are adjacent to another gnoll all stats go up by one. this bonus ends as soon as there are no adjacent friendly gnolls.
Level 3 - When you are adjacent to another gnoll they will call warnings to you. your defense rises. bonus defense is affected by number of adjacent gnolls and cunning.
Level 4 - When you are adjacent to another gnoll all stats go up by two. this bonus ends as soon as there are no adjacent friendly gnolls.
Level 5 - When Adjacent to another gnoll your stun resistance, fear resistance, confusion resistance, and all elemental resistances are raised by 5%.
And all Gnolls are birthed with a Passive
Pack mentality - A lone gnoll is weak. when you are more than 2 spaces away from another gnoll you take extra damage, receive a -1 penalty to all stats, your defense is lowered by 5 and your resistance to fear, stun, confusion are lowered by 5%.
So that is the gnoll. What do you all think?
Being the same rough height as dwarves, but not so stocky, they are not as powerful as the other races, and that they originate from the desert in the far east they have adapted to be very secretive, cunning, stealthy, and pack oriented.
They are clannish, virtually never alone, and seem cowardly if encountered.
The orcs are one of the few races that are aware of them, but have too much difficulty tracking them down to have exterminated them.
Gnolls resemble bi-pedal hyenas, with short snouts, thick fingers, and long legs.
Now on to what actually effects game-play
Gnolls start with STR-2 DEX+2 WIL+0 CUN+4 CON-2 MAG -2, and get 10% bonus to global speed
to level about the same as Higher. They cannot equip boots do to their oddly shaped feet and legs, and helms are also not wearable.
Gnoll Racial Tree
Summon the pack - no cost, 200 turn cooldown - Summon two Gnolls (2/2/1/1/0) level(s) below you. These Gnolls will have the same skill set as a rogue, minus trapping and poison. You can only have three Pack members at one time.
Lead the Pack - Allows you to give further orders to your Pack.
Level 1 - Allows you to set behavior (tank/support/beserker etc)
Level 2 - Allows you to set leash
Level 3 - Allows you to set ability frequency
Level 4 - Allows you to change equipment on other gnolls
Level 5 - By clicking on your other gnoll's portrait you can control them directly. as long as you have line of sight you control you can maintain this indefinitely. Once line of sight is broken you have 5 turns before control is reverted.
Dominance Hierarchy - Your leadership can inspire more from your pack than slinking in the dark
At level 1 you have a 15% chance to summon a gnoll with a marauder skillset instead of a rogue skillset.
At level 2 you have a 15% chance to summon a gnoll with the skillset of a brawler.
At level 3 you have a 15% chance of summoning a Gnoll with the skillset of a fighter.
At level 4 you have a 15% of summoning a gnoll with the skillset of a berserker.
At level 5 you have a 15% chance to summon a gnoll with the skillset of an archer
Alpha Supremacy - Your pack looks up to you for a reason. With their presence you gain certain bonuses.
Level 1 - when you are in a space adjacent to another gnoll there is a chance that they will take damage for you. Chance for damage to be shunted rises with cunning and low health.
Level 2 - When you are adjacent to another gnoll all stats go up by one. this bonus ends as soon as there are no adjacent friendly gnolls.
Level 3 - When you are adjacent to another gnoll they will call warnings to you. your defense rises. bonus defense is affected by number of adjacent gnolls and cunning.
Level 4 - When you are adjacent to another gnoll all stats go up by two. this bonus ends as soon as there are no adjacent friendly gnolls.
Level 5 - When Adjacent to another gnoll your stun resistance, fear resistance, confusion resistance, and all elemental resistances are raised by 5%.
And all Gnolls are birthed with a Passive
Pack mentality - A lone gnoll is weak. when you are more than 2 spaces away from another gnoll you take extra damage, receive a -1 penalty to all stats, your defense is lowered by 5 and your resistance to fear, stun, confusion are lowered by 5%.
So that is the gnoll. What do you all think?