UI/Interface : Damage Shields
Posted: Wed Sep 21, 2011 1:35 pm
I've noticed that some damage shields give a nice HP bar, But others do not. it would be nice if the following changes could be implemented.
* All damage shields with a fixed HP value get their own bar
* Shields are ordered top - Bottom in the order they absorb/break (not expire)
* The turns remaining on the shield is shown in the bar in the same spot the regen figure is displayed for resources
* When shields are mutually exclusive and you try to activate one it normally fails. Instead of it failing, you could get a prompt
* The ability to turn off non-sustained damage shields at will, perhaps by right-clicking the shield in question.
* Damage shield bars colored by their element - grey for physical/generic, Blue for ice etc.
Thoughts?
* All damage shields with a fixed HP value get their own bar
* Shields are ordered top - Bottom in the order they absorb/break (not expire)
* The turns remaining on the shield is shown in the bar in the same spot the regen figure is displayed for resources
Code: Select all
Shield [257/342 (3)] Code: Select all
"Barrier cannot be cast whilst Rune of shielding is active, do you wish to replace this shield with barrier?"* Damage shield bars colored by their element - grey for physical/generic, Blue for ice etc.
Thoughts?