Arcane blade
Posted: Wed Sep 21, 2011 12:42 pm
Since arcane blades use dual wielding lets replace Two handed maiming tree with dual wielding tree. It has 0 sense for them to have opened tree which they cant use anyway.
I dislike this solution. Dual-wielding Arcane Blades are fun as they are now, and aren't particularly overpowered; there's no reason to nerf them (and I don't see the advantage to encouraging Arcane Blades to go two-handed.)Grey wrote:There may be an argument for switching them to be a dual-wielding class, but I'd personally prefer if their skills were changed to only affect attacks from the main hand (arcane combat, arcane destruction, fiery hands, frost hands). Reduces their dual-wielding potential (without eliminating it, mind) whilst giving them a more cohesive class image.
It does reduce weapon damage by 50% on your off-hand weapon.Grey wrote:I like Edge's ideas in the other thread for boosting two-handers, but it does seem a bit silly that the class that benefits most is Berserkers (who need no help!) I think part of the problem is that unlike in many other games dual-wielding is easy to do and has zero drawbacks. But nerfing dual-wielding is seen as unfair...
NO.martinuzz wrote:Some thoughts on a two-hander tree for Arcane Blades
To stay consistent with the class name, I suggest disallowing greatmauls, since those aren't blades. Greatswords and greataxes only would be fitting.
Both are kind of boring, the second especially, and the arcane blade has enough mana problems already, they can't afford to keep this sustain up for any length of time. Not to mention that with mana draining like that, they can't actually make use of the spellpower bonus anyway.martinuzz wrote: Twohanded Weapons: Arcane Blade
1) Soulblade (sustain)
- when this sustain is active, you gain a counter status effect: Soulblade
- for each kill made with the weapon, while the sustain is active, the counter increases by one, up to a max of 5/10/15/20/25/30/35
- each point increases your spellpower by x
- when you de-activate this sustain, the current amount of points in the counter is added to your physical crit chance for 1/2/3/4/5/6/7 turns
- sustain drains some mana each turn it is active
- mana drain increases slightly as the counter rises
- increase in spellpower scales with Willpower (x should range somewhere between 0.5 (at 10 Wil) and 2 (at 100 Wil) I think)
2) Quickened Blade (activation)
- makes your weapon attack faster, by reducing attack speed by y% for x turns
- duration (x) scales with talent level
- effect (y) scales with Spellpower
These are cool. Quite cool. Though having a prepped flameshock go off on melee hit might be a bit too overpowered. On the other hand, having a prepped inferno go off on melee hit would be outright hillarious.martinuzz wrote: 3) Bind Spell (activation)
- when used, this talent will ask you which spell to use
- you can bind any damage spell that you can cast to your current weapon
- the weapon will gain 1/2/3/4/5/6/7 charges of said spell
- these charges can then be used, like any item activation. One use consumes one charge. (and no mana)
- Puts the spell that you chose on cooldown
- Said spell does not start to come off cooldown, until the last charge on your weapon is used
- Bind Spell will not start to come off cooldown, until the last charge on your weapon is used
- If you unequip / swap your weapon, it will lose it's charges (and Bind Spell will start to come off cooldown)
4) Sentient Blade (sustain)
- you gain +x infravision
- you gain +y spell critical chance
- when your weapon has Bind Spell active, it will activate upon melee hit, without costing a turn (just like arcane combat, but costing charges instead of mana). Note that arcane combat can also still go off, possibly causing two spells to go off at once on melee hit.
- drains some stamina each turn it is active (you have to struggle a bit to keep your Sentient Blade under control)
- infravision bonus scales with talent level
- stamina drain decreases with talent level and Strenght
- spell critical chance bonus scales with Willpower