UI: DOT's and HOT's - Clarity
Posted: Wed Sep 21, 2011 1:11 am
Damage and Heal over Time effects are described very inconsistently. For example, Human racial heal heals X per turn, over Y turns. Regeneration Infusion Heals Z HP over Y turns. Insidious Poison Deals X damage Each turn for Y Turns. Flameshock Deal Z damage over Y Turns.
It would be much clearer, and more informative if ALL hots and dots were formatted in the same way, in one of the two following ways
Damages/Heals for X amount Every turn for Y Turns ( Z Total )
Damages/Heals for Z over Y turns (Z Damage/healing per turn)
This way its clear at a glance, without any mental math How much you are going to get each turn, and what you are going to get in total, and makes comparing skills with hot/dot components a lot easier.
It would be much clearer, and more informative if ALL hots and dots were formatted in the same way, in one of the two following ways
Damages/Heals for X amount Every turn for Y Turns ( Z Total )
Damages/Heals for Z over Y turns (Z Damage/healing per turn)
This way its clear at a glance, without any mental math How much you are going to get each turn, and what you are going to get in total, and makes comparing skills with hot/dot components a lot easier.