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Light up the Dark Crypt
Posted: Sat Sep 17, 2011 4:36 pm
by Grey
When first entering Melinda's holiday home it's not entirely obvious what's going on or what you're supposed to do. This might be better if the whole room were lit up (so you could see everything) and the stairs in were placed further up so you're a straight line from Melinda.
Re: Light up the Dark Crypt
Posted: Sat Sep 17, 2011 4:39 pm
by darkgod
I've asked shockbolt to make a depiction of the scene, it should help too.
As for the stairs, I put it there because I didnt want to be mean and let the play start in range of all casters

Re: Light up the Dark Crypt
Posted: Sat Sep 17, 2011 5:01 pm
by Grey
Well, only 2 casters are actually in range, and if the player has survived the levels above I'm sure he can manage that. Being hidden behind the wall it's very unclear what's actually going on.