Informational Mouseovers for e.g, Stats and Damage Breakdown
Posted: Sat Sep 17, 2011 2:50 pm
What do I mean by this? I mean when you put your mouse over your stats in the level-up screen or character sheet, it will show you something like:
Where Other would include things like Heroism infusion, enemy curses or hexes, etc.
We could try a similar thing for stats like Damage, though in that case it may be best to only show those types of damage that are >0 because having a bunch of "Blight....0, Ice.....0, etc" might not be as readable for quick reference, but maybe heads smarter than mine could work on the presentation part :p
Before dealing with the display of 'bonus' on-hit damage, though, here's one possible way of representing the rest of the weapon's damage (on mouseover of the Damage figure in the character sheet):
Because mouseovers are already used for beginner information, perhaps this can instead be offered on click (but it needs to be obvious and accessible) 
Thoughts? Suggestions? Let me know how you would improve upon this idea, we all benefit with a better game in the end
Edit: oops, didnt get to the bonus damage part yet.. but I was thinking maybe it could be expressed the same as "damage when hit" is shown now? It would need a separate list for melee/ranged/spell of course though.
Code: Select all
-=[ Dexterity ]=-
Base: 28
Racial: +2
Class: +3
Equip: +12
Other: 0
?????????????????
Total: 45We could try a similar thing for stats like Damage, though in that case it may be best to only show those types of damage that are >0 because having a bunch of "Blight....0, Ice.....0, etc" might not be as readable for quick reference, but maybe heads smarter than mine could work on the presentation part :p
Before dealing with the display of 'bonus' on-hit damage, though, here's one possible way of representing the rest of the weapon's damage (on mouseover of the Damage figure in the character sheet):
Code: Select all
-=[ Damage - Main Hand ]=-
Base Power: 30.0-51.0
Damage Type: Physical
Strength: +13.5
Dexterity: +0.0
Magic: +0.0
Equipment: +7.0 (this would be +Physical Power or the result of +%Damage Type for a staff)
Talents: +11.6 (passive boosts to the weapon's Damage Type, like from Weapon Mastery)
Effects: -8.8 (current curses, sustains, etc)
Other: +0.0 (there's probably something else I've not thought of :P)
??????????????????????????
Total: 53.3-74.3Thoughts? Suggestions? Let me know how you would improve upon this idea, we all benefit with a better game in the end
Edit: oops, didnt get to the bonus damage part yet.. but I was thinking maybe it could be expressed the same as "damage when hit" is shown now? It would need a separate list for melee/ranged/spell of course though.