New poisons from lore/replacement for stoning
Posted: Sat Sep 17, 2011 12:02 pm
In the poison talent description, there's mention of eventually learning other poisons along the way, just like traps.
This is however unimplemented. Maybe we can come up with some ideas for what these new poisons could be.
Perhaps stoning poison could be learned from lore, since it sounds so exotic, and there would be a replacement?
Anyway, some random poison ideas:
Manaburn/Magebane poison: Only works on creatures that know at least one magical ability. Whenever they use mana/vim/posititive or negative energy, they take damage based on that.
Could be related to Zigur and antimagic in some way, perhaps?
Paralyzing Poison: Chance to daze each turn, like that hex. However, I think this overlaps a bit too much with the poison that makes talents fail.
Softening Poison: Needs a better name but basically lowers some resists, mostly physical.
Maddening Poison: Confusion and/or changes the enemy AI to a very inefficient one. Actually, confusion has the same problem as paralyzing I think, it's too similar to an already existing poison.
(note that with the exception of the first poison, the special effects would be in addition to regular poison damage)
This is however unimplemented. Maybe we can come up with some ideas for what these new poisons could be.
Perhaps stoning poison could be learned from lore, since it sounds so exotic, and there would be a replacement?
Anyway, some random poison ideas:
Manaburn/Magebane poison: Only works on creatures that know at least one magical ability. Whenever they use mana/vim/posititive or negative energy, they take damage based on that.
Could be related to Zigur and antimagic in some way, perhaps?
Paralyzing Poison: Chance to daze each turn, like that hex. However, I think this overlaps a bit too much with the poison that makes talents fail.
Softening Poison: Needs a better name but basically lowers some resists, mostly physical.
Maddening Poison: Confusion and/or changes the enemy AI to a very inefficient one. Actually, confusion has the same problem as paralyzing I think, it's too similar to an already existing poison.
(note that with the exception of the first poison, the special effects would be in addition to regular poison damage)