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Remove wands

Posted: Fri Sep 16, 2011 1:04 pm
by Grey
Wands are pretty rare to find these days, and when they are found they're nothing special. Detection and teleportation are the only really useful ones (healing wands may as well not exist with how rare they are) and these aren't really necessary, with certain alternatives available. Wands are also one of the few consumables remaining in the game, and feel distinctly out of place.

Perhaps as a replacement of sorts staffs should be made a little more accessible. If they could be activated from the inventory without any stat requirement they would be a suitable replacement for wands, though likely too overpowered. To balance this their weight could be doubled so you can't have too many at once.

Re: Remove wands

Posted: Fri Sep 16, 2011 1:41 pm
by darkgod
they are slatted for removal transformation yes

Re: Remove wands

Posted: Fri Sep 16, 2011 1:54 pm
by Charlatan73
mostly seconded - maybe it makes sense to look at the current wands available and see if there's substitutes that would be more useful:
Movement:
Speed
Phase Door
Teleportation
Probability Travel

Defense
Dispel (or Providence?)
Icy Skin
Stone Skin
Displacement Shield/ Phantasmal Shield, etc.

Offense
Wildfire/Crystalline Focus/Uttercold/Tempest
Also maybe look at the existing direct damage ones and have them scale a bit better to level? They seem under powered....

Others?

Re: Remove wands

Posted: Sat Sep 17, 2011 1:13 am
by Aquillion
Charlatan73 wrote:Probability Travel

Wildfire/Crystalline Focus/Uttercold/Tempest
How would wands that grant sustains even work?

Anyway, the problem isn't the powers, the problem is their consumable nature, which doesn't fit ToME. That's why they're going to be transformed into something different (eg. recharging, like rods) or removed.