The corpses of Dead Gods
Posted: Thu Sep 15, 2011 3:23 am
I have to say, I love the one line from that alchemist in Last Hope - and I'd love to see it worked into the history and gameplay of Maj'Eyal a little more thoroughly. After all, we don't have gods now, but why *not* include gods from long ago, now long since dead. The world has certainly seen a decent number of catastrophes that might have done them in.
I figure, if you want to really work the idea, you could pretty easily get a power source and a dungeon out of it. The power source is all about drawing off the power of dead divinities (they may be dead, but there's still *something* there) and the dungeon is the actual corpse of a dead god, hidden away somewhere, filled with monsters that have powers of that power source. Completing the dungeon unlocks the first class from the power source.
Of course, that draws in the question of how a character like this might play. How would their base resource act, and so forth. I have a personal fondness for the D&D Binder class, but I feel like TOME deserves something a bit more original.
Edit: Ack. Brain. This should obviously be in Ideas.
I figure, if you want to really work the idea, you could pretty easily get a power source and a dungeon out of it. The power source is all about drawing off the power of dead divinities (they may be dead, but there's still *something* there) and the dungeon is the actual corpse of a dead god, hidden away somewhere, filled with monsters that have powers of that power source. Completing the dungeon unlocks the first class from the power source.
Of course, that draws in the question of how a character like this might play. How would their base resource act, and so forth. I have a personal fondness for the D&D Binder class, but I feel like TOME deserves something a bit more original.
Edit: Ack. Brain. This should obviously be in Ideas.