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Banes cured by wild infusions

Posted: Thu Sep 15, 2011 2:05 am
by lukep
Banes cannot be cured by most characters, I think that they should be added to the list of effects that Wild infusions can cure, same as physical, magical, curse etc...

Re: Banes cured by wild infusions

Posted: Thu Sep 15, 2011 2:31 am
by bricks
Perhaps they should be lumped into another category. Magical effects are pretty broad, so Hexes, Curses, and Banes (which are all very similar in scope and concept) seem like they could all be combined into a general "Curse" category (for the sake of wild infusions).

Also, Mental seems largely unused; I think edge pointed out somewhere that even Confusion is qualified as magical. Someone with a better understanding of the timed effects might be able to come up with a similar solution.