Enemy details window
Posted: Thu Sep 15, 2011 12:12 am
ToME4 is currently fairly transparent on certain things, such as having tooltips over most things giving exact numbers, and this makes it quite friendly to new players and old. There are no hidden effects to items or strange unexpected interactions. Ultimately it's a game where you know the rules and the state of play, and the test is how well you weigh up the odds and use your resources to your best advantage. Personally I'd like to see this extended a bit more, and one way to do this is to make enemies more transparent.
The idea is to have a command called "Examine" or "Details" on an enemy when you right-click (or 'l'ook and press enter when the enemy is highlighted). This will pop up a window with much more information about the enemy. In particular:
- Show its icon and name and health and stats as per the existing tooltip
- Current resource amounts
- Other stats like saving throws, stun resistance, attack, defence, armour, hardiness
- Current statuses, with tooltips revealing the actual effects
- Known talents and their levels, with tooltips revealing the precise details. Possibly current cooldowns as well.
- Equipment and runes/infusions
This means you always know what you're up against. It may seem like overkill, but it would be very useful for new players without them having to resort to looking up spoiler files to see what an enemy does. Especially when they may have talents belonging to classes which the player doesn't have access to, or statuses that are otherwise completely undocumented outside of the lua code. This window would also help give useful info on allies, and help assess where certain talents are becoming game-breaking on NPCs.
The idea is to have a command called "Examine" or "Details" on an enemy when you right-click (or 'l'ook and press enter when the enemy is highlighted). This will pop up a window with much more information about the enemy. In particular:
- Show its icon and name and health and stats as per the existing tooltip
- Current resource amounts
- Other stats like saving throws, stun resistance, attack, defence, armour, hardiness
- Current statuses, with tooltips revealing the actual effects
- Known talents and their levels, with tooltips revealing the precise details. Possibly current cooldowns as well.
- Equipment and runes/infusions
This means you always know what you're up against. It may seem like overkill, but it would be very useful for new players without them having to resort to looking up spoiler files to see what an enemy does. Especially when they may have talents belonging to classes which the player doesn't have access to, or statuses that are otherwise completely undocumented outside of the lua code. This window would also help give useful info on allies, and help assess where certain talents are becoming game-breaking on NPCs.