Merge knife and weapon training.
Posted: Mon Sep 12, 2011 3:48 pm
Why are these two talents separate? The fact is, you already have to make choices that determine which you're focusing more on, since they use different abilities. Forcing people to double-down on that choice and rigidly restrict them to one or the other only serves to make more loot useless to more people, which, I think, is a bad thing -- if a rogue wants to try a particularly appealing non-dagger in his main hand (despite, you know, probably lacking the strength to use it properly, if at all), why not let him?
Some classes -- like Temporal Wardens -- do have reasons to buy both talents, but really, does it improve the game to have them buying two passive talents that do practically the same thing?
EDIT: Hrm, they have different prerequisites, don't they? Bother... is it possible to give a talent a strength or dexterity prerequisite, so either one will satisfy if it's at the appropriate level?
Some classes -- like Temporal Wardens -- do have reasons to buy both talents, but really, does it improve the game to have them buying two passive talents that do practically the same thing?
EDIT: Hrm, they have different prerequisites, don't they? Bother... is it possible to give a talent a strength or dexterity prerequisite, so either one will satisfy if it's at the appropriate level?