clean up clutter in Use Talent dialogue(and two minor fixes)
Posted: Sun Aug 28, 2011 6:36 pm
Every single talent name in the "Use Talents" dialogue (via 'm') is followed by "(talent)", which is completely unnecessary at the moment. I expect this dialogue will receive some attention in the future, but for now it would make the dialogue much more clean and readable if "(talent)" were removed completely.
Also, Character Sheet needs updated to reflect the 2.5 max stamina that Wil gives.
And finally, Mobility - Strider talent doesn't correctly display the percentage movement increase:
Also, Character Sheet needs updated to reflect the 2.5 max stamina that Wil gives.
And finally, Mobility - Strider talent doesn't correctly display the percentage movement increase:
Code: Select all
Index: game/modules/tome/dialogs/UseTalents.lua
===================================================================
--- game/modules/tome/dialogs/UseTalents.lua (revision 4279)
+++ game/modules/tome/dialogs/UseTalents.lua (working copy)
@@ -282,7 +282,7 @@
if t.display_entity then t.display_entity:getMapObjects(game.hotkeys_display_icons.tiles, {}, 1) end
nodes[#nodes+1] = {
- name=((t.display_entity and t.display_entity:getDisplayString() or "")..t.name.." ("..typename..")"):toTString(),
+ name=((t.display_entity and t.display_entity:getDisplayString() or "")..t.name):toTString(),
cname=t.name,
status=status,
entity=t.display_entity,
Index: game/modules/tome/dialogs/LevelupDialog.lua
===================================================================
--- game/modules/tome/dialogs/LevelupDialog.lua (revision 4279)
+++ game/modules/tome/dialogs/LevelupDialog.lua (working copy)
@@ -378,7 +378,7 @@
text = text.."Max mana: "..color..(diff * 5).."#LAST#\n"
end
if self.actor:knowTalent(self.actor.T_STAMINA_POOL) then
- text = text.."Max stamina: "..color..(diff * 2).."#LAST#\n"
+ text = text.."Max stamina: "..color..(diff * 2.5).."#LAST#\n"
end
if self.actor:knowTalent(self.actor.T_PSI_POOL) then
text = text.."Max PSI: "..color..(diff * 1).."#LAST#\n"
Index: game/modules/tome/data/talents/techniques/mobility.lua
===================================================================
--- game/modules/tome/data/talents/techniques/mobility.lua (revision 4279)
+++ game/modules/tome/data/talents/techniques/mobility.lua (working copy)
@@ -108,6 +108,6 @@
end,
info = function(self, t)
return ([[You literally dance around your foes, increasing movement speed by %d%% and reducing the cooldown of Hack'n'Back, Rush, Disengage and Evasion by %d turns.]]):
- format(self:getTalentLevelRaw(t) * 0.02, self:getTalentLevelRaw(t))
+ format(self:getTalentLevelRaw(t) * 2, self:getTalentLevelRaw(t))
end,
}