Some ideas for Lich race
Posted: Thu Aug 25, 2011 5:19 pm
Liches. Former powerful mages, that managed to come back from the death.
They are mentioned among the undead races when creating a character, so I thought I'd come up with some ideas.
Liches would not be a very viable class for non-magic users, and would probably start with a strenght penalty, and magic boost.
Talent tree: Lich
1) Gift of Undeath
- raises your spellpower and spell critical chance. Scales with talent level.
2) Curse from Beyond the Grave (Activation)
- places a random negative curse on 1-5 (at level 1-5) of the target's equipped (non-artefact) items. Nasty, especially when used by NPC liches.
3) Animated Armor (Passive)
- uses the caster's magic stat instead of strenght to meet armor strenght requirements
- reduces fatigue. Scales with talent level and magic
- you do not need the normal armor talents to be able to wear heavier armors. This talent tree uses the same mechanic. (level 1 gloves and boots, level 2 helmets, level 3 mail armor, level 4 shields, level 5 plate armor IIRC)
- reduces the weight of armor being worn. Scales with talent level and magic
4) Drain (Activation)
- drains a percentage of the target's primary resource, and adds the same percentage to your primary resource. Does not affect paradox or equilibrium. Scales with talent level and magic.
They are mentioned among the undead races when creating a character, so I thought I'd come up with some ideas.
Liches would not be a very viable class for non-magic users, and would probably start with a strenght penalty, and magic boost.
Talent tree: Lich
1) Gift of Undeath
- raises your spellpower and spell critical chance. Scales with talent level.
2) Curse from Beyond the Grave (Activation)
- places a random negative curse on 1-5 (at level 1-5) of the target's equipped (non-artefact) items. Nasty, especially when used by NPC liches.
3) Animated Armor (Passive)
- uses the caster's magic stat instead of strenght to meet armor strenght requirements
- reduces fatigue. Scales with talent level and magic
- you do not need the normal armor talents to be able to wear heavier armors. This talent tree uses the same mechanic. (level 1 gloves and boots, level 2 helmets, level 3 mail armor, level 4 shields, level 5 plate armor IIRC)
- reduces the weight of armor being worn. Scales with talent level and magic
4) Drain (Activation)
- drains a percentage of the target's primary resource, and adds the same percentage to your primary resource. Does not affect paradox or equilibrium. Scales with talent level and magic.