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Shield Priority

Posted: Tue Aug 23, 2011 5:17 pm
by jacobdm
This is a continuation of this discussion: http://forums.te4.org/viewtopic.php?f=42&t=24800 But I'll summarize for those who are lazy. ^_^

I've made a skeleton archmage w/ the intent of heavily depending on shields to keep me alive. I discovered that the current priority of shields (the order in which they absorb damage) is very different from what I would expect and desire. The way it is right now, the priority is Disruption Shield > Damage Shield > Displacement Shield (there are many others, but I don't know anything about them to give recommendations on priority). This makes it so that damage shields are the only ones that I can actually use safely, and the others are just there as a stop-gap for when I am waithing for damage shields to cooldown. If instead that priority were: Displacement > Damage > Disruption, than it would actually be strategically viable to have more than one up at once.

Note: This seems to be a pretty easy change to make in the code (in "onTakeHit" in Actor.lua), but it's simply not how it is right.

What are people's thoughts?

Re: Shield Priority

Posted: Tue Aug 23, 2011 5:38 pm
by tiger_eye
The current order is:

Code: Select all

Retribution          celestial/guardian
Displace Damage      chronomancy/spacetime-folding
Disruption Shield    spells/arcane
Time Shield          spells/temporal
Damage Shield
Displacement Shield  spells/conveyance
Bone Shield
Foresight            chronomancy/chronomancy
Deflection           cursed/force-of-will

Re: Shield Priority

Posted: Tue Aug 23, 2011 5:45 pm
by edge2054
The above appears to be taken from the SVN. Damage Shunt and Repulsion Shield have been replaced with other talents (for those not aware).

Re: Shield Priority

Posted: Fri Aug 26, 2011 6:12 pm
by jacobdm
No one else thinks this would be a good change?

Re: Shield Priority

Posted: Sat Aug 27, 2011 1:34 am
by Aquillion
I posted my support for it in the other thread.

Though, I'll add that I don't feel it's strictly necessary anymore, after playing with them a bit -- it's true that Displacement Shield as a fallback to Damage Shield is worthwhile.

Another major consideration: Moving Disruption Shield to last makes sense from the perspective of a mage using both for defense, but would make it impossible to exploit Bone Shield or the Potion of Invulnerability (for more extreme cases) to survive a Disruption Shield explosion. This may, of course, be a desirable change, but if so, it might be worth considering Disruption Shield's purpose in general.

(Is a Disruption Shield explosion supposed to be survivable, generally? Should it be something players are encouraged to use to their advantage, especially via extra lives? Should its basic functionality be changed?)

Re: Shield Priority

Posted: Sat Aug 27, 2011 10:34 pm
by jacobdm
I hadn't played around w/ disruption shield enough, I suppose. I hadn't realized that it hurts the caster. That makes it much more of a gamble to use that skill...