Vegetarian Recipes Part I: Spicing up your Fungi
Posted: Thu Aug 11, 2011 11:23 pm
Let's face it: molds, especially, and oozes as well, could use some spice.
So I cooked up two racial talent trees for them.
Please, taste and share your thoughts.
Racial:Molds
1) Running Mold: teleports the mold 1-5 spaces away, randomly. Cooldown decreases with skill level, to about 2-3 turns at level 5.
2) Hairy Mold: depending on it's type, there is a chance to inflict a status effect upon doing damage. Chance increases with skill level. (Something like physical:bleed, light:confuse, darkness:blind, nature:poison, lightning:daze, fire:burn, ice:freeze, earth:stun, water:knockback, blight:disease, arcane:silence, temporal:put some talents/infusions/runes on cooldown). duration/strenght of effect scales with skill level and mold's primary stat
3) Slimey Mold: a ring of slime (radius 1 at level 1, 2 at level 3, and 3 at level 5) forms around the mold, slowing everything in it's radius down. Slowing effect scales with skill level and mold's primary stat. Perhaps make it only affect the player
4) Hard Mold: Increases the hitpoints of the mold by 100% (at level1) - 500% (at level 5)
Racial:Oozes
1) Split: same as what they do now. Perhaps skill level increases chance to split into 3 instead of 2 oozes
2) Blindsight: grants extra infravision to the ooze. Scales with skill level and oozes' primary stat. At level 5, a decent-leveled ooze should be able to spot the average player (and thus start breeding) from further away than the player can spot the ooze. Fun times
3) Acidic Ooze: ooze's attacks gain armor penetration. Scales with skill level and oozes' primary stat
4) Trickley Ooze: increases damage penetration for the oozes' damage type. Scales with skill level and oozes' primary stat
Some inspiration for the oozes' skill names came from http://en.wikipedia.org/wiki/Ooze_%28Du ... Dragons%29
So I cooked up two racial talent trees for them.
Please, taste and share your thoughts.
Racial:Molds
1) Running Mold: teleports the mold 1-5 spaces away, randomly. Cooldown decreases with skill level, to about 2-3 turns at level 5.
2) Hairy Mold: depending on it's type, there is a chance to inflict a status effect upon doing damage. Chance increases with skill level. (Something like physical:bleed, light:confuse, darkness:blind, nature:poison, lightning:daze, fire:burn, ice:freeze, earth:stun, water:knockback, blight:disease, arcane:silence, temporal:put some talents/infusions/runes on cooldown). duration/strenght of effect scales with skill level and mold's primary stat
3) Slimey Mold: a ring of slime (radius 1 at level 1, 2 at level 3, and 3 at level 5) forms around the mold, slowing everything in it's radius down. Slowing effect scales with skill level and mold's primary stat. Perhaps make it only affect the player
4) Hard Mold: Increases the hitpoints of the mold by 100% (at level1) - 500% (at level 5)
Racial:Oozes
1) Split: same as what they do now. Perhaps skill level increases chance to split into 3 instead of 2 oozes
2) Blindsight: grants extra infravision to the ooze. Scales with skill level and oozes' primary stat. At level 5, a decent-leveled ooze should be able to spot the average player (and thus start breeding) from further away than the player can spot the ooze. Fun times
3) Acidic Ooze: ooze's attacks gain armor penetration. Scales with skill level and oozes' primary stat
4) Trickley Ooze: increases damage penetration for the oozes' damage type. Scales with skill level and oozes' primary stat
Some inspiration for the oozes' skill names came from http://en.wikipedia.org/wiki/Ooze_%28Du ... Dragons%29