Advanced Archery tree idea
Posted: Sun Aug 07, 2011 7:41 pm
Credit to people in IRC today for these ideas. Note that the numbers are pretty arbitrary and mostly provided as an example.
Skirmisher
Eye Stab (melee range) - Stabs your opponent in the eye with an arrow, inflicting (.4 - 1) weapon damage and blinding it for X turns.
Shot on the Run (sustain) - When you move you will automatically shoot a random enemy within %d range once every 8 - raw tl turns. Each time this effect is triggered it drains 10 stamina.
Trip (melee range AoE) - Trips up to three opponents in a frontal arc with your bow, pinning them for 2 turns and reducing accuracy and defense by X% for 4 turns.
Point Blank Shot - This would either be a short ranged bow attack or a regular range bow attack that's damage goes down the further the target is from you (like spinning backhand in reverse) depending on what's easier to implement. Either way it would deal more damage then steady shot to opponents close to the archer.
Skirmisher
Eye Stab (melee range) - Stabs your opponent in the eye with an arrow, inflicting (.4 - 1) weapon damage and blinding it for X turns.
Shot on the Run (sustain) - When you move you will automatically shoot a random enemy within %d range once every 8 - raw tl turns. Each time this effect is triggered it drains 10 stamina.
Trip (melee range AoE) - Trips up to three opponents in a frontal arc with your bow, pinning them for 2 turns and reducing accuracy and defense by X% for 4 turns.
Point Blank Shot - This would either be a short ranged bow attack or a regular range bow attack that's damage goes down the further the target is from you (like spinning backhand in reverse) depending on what's easier to implement. Either way it would deal more damage then steady shot to opponents close to the archer.