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Small Call Shadows changes

Posted: Fri Aug 05, 2011 9:10 pm
by bricks
Currently, leveling up as a Doomed with Call Shadows sustained causes the sustained skill to be un/reactivated. This is really bad when you have active shades, since it will kill all of them and you'll have to use a ton of hate just to get your shades back up. It's a real pain in the arena. Could Call Shadows be marked as a sustain that doesn't get recast when leveling up?

Second (and much less important), the off points (2/5 and 4/5) for Call Shadows currently do nothing, if I'm not mistaken. It'd be nice if they at least gave some small benefit, like reducing the Hate cost per shade by 0.1.