Improving the "Use Talents" screen
Posted: Tue Aug 02, 2011 3:17 am
The "Use Talents" screen (press "m") separates talents into four categories:
1) Activable talents,
2) Sustainable talents,
3) Sustained talents, and
4) Cooling Down talents.
Maybe I'm playing the wrong characters, but "(1) Activable talents" often gets a lot of talents (25-30+) , and it's a bit overwhelming to look through all that to find an appropriate talent to use for my current situation. I think it would be a great help to separate "(1) Activable talents" into two categories based on the following tactical info:
1a) ATTACK, ATTACKAREA, DISABLE, CLOSEIN
1b) BUFF, DEFEND, ESCAPE, HEAL
It's simple to do: talents belong in (1a) if the sum of the tactical weights of that group are greater than the sum of the weights of group (1b). If there is a tie, then the talent belongs in (1b) if there is any other miscellaneous tactical info like STAMINA or MANA, otherwise it belongs in (1a). There are only a few ties right now, so the tactical info should probably be modified slightly to remove any ambiguities in groupings.
I estimate (*roughly*) that group (1a) would have approximately 300 talents, and (1b) would have approximately 200 talents (of which BUFF is the largest group).
I quickly perused the talents, and I estimate that these groupings should "just work"--as in the talent will be in the group you expect--about 95+% of the time. In my perusals, though, I did find a few talents whose tactical info should be revised. If there is sufficient interest, I can post the approximately 30 talents that I was unsure whether they should be in group (1a) or (1b), as well as the talents whose tactical weights I find a bit wonky.
The other plus side of this is that the tactical weights will most likely get improved, making the AI even better
1) Activable talents,
2) Sustainable talents,
3) Sustained talents, and
4) Cooling Down talents.
Maybe I'm playing the wrong characters, but "(1) Activable talents" often gets a lot of talents (25-30+) , and it's a bit overwhelming to look through all that to find an appropriate talent to use for my current situation. I think it would be a great help to separate "(1) Activable talents" into two categories based on the following tactical info:
1a) ATTACK, ATTACKAREA, DISABLE, CLOSEIN
1b) BUFF, DEFEND, ESCAPE, HEAL
It's simple to do: talents belong in (1a) if the sum of the tactical weights of that group are greater than the sum of the weights of group (1b). If there is a tie, then the talent belongs in (1b) if there is any other miscellaneous tactical info like STAMINA or MANA, otherwise it belongs in (1a). There are only a few ties right now, so the tactical info should probably be modified slightly to remove any ambiguities in groupings.
I estimate (*roughly*) that group (1a) would have approximately 300 talents, and (1b) would have approximately 200 talents (of which BUFF is the largest group).
I quickly perused the talents, and I estimate that these groupings should "just work"--as in the talent will be in the group you expect--about 95+% of the time. In my perusals, though, I did find a few talents whose tactical info should be revised. If there is sufficient interest, I can post the approximately 30 talents that I was unsure whether they should be in group (1a) or (1b), as well as the talents whose tactical weights I find a bit wonky.
The other plus side of this is that the tactical weights will most likely get improved, making the AI even better