Talent use on hit (spell)
Posted: Mon Aug 01, 2011 8:02 am
The effects of the Fiery Choker, Lunar Shield, Black Robe, and Eelskin armour activate much too indiscriminately in my opinion. They have a chance to trigger every time damage is done by a spell, including damage over time, map effects, and item activated spells like Fiery Choker's Volcano (not 100% sure if they can activate themselves, but they can activate others, which can then activate the original one again).
This leads to an absolute deluge of free spells, especially with a Global Speed + Body of Stone + Earthen Missiles build (up to 20 or more chances per normal speed turn), or a Burning Wake build (one chance per enemy per layer of burning wake), and the Fiery Choker can create many more chances to activate as well.
These effects should be restricted to one chance per spell that the player casts directly, so no multiple chances for DoT effects (on enemy or map), only one chance per AoE effect, and no activation from Thunderstorm, Body of Fire, or "on hit" skills from equipment.
This leads to an absolute deluge of free spells, especially with a Global Speed + Body of Stone + Earthen Missiles build (up to 20 or more chances per normal speed turn), or a Burning Wake build (one chance per enemy per layer of burning wake), and the Fiery Choker can create many more chances to activate as well.
These effects should be restricted to one chance per spell that the player casts directly, so no multiple chances for DoT effects (on enemy or map), only one chance per AoE effect, and no activation from Thunderstorm, Body of Fire, or "on hit" skills from equipment.