Resource Leech scaling
Posted: Tue Jul 26, 2011 6:21 am
Currently, having multiple items each with Resource Leech leads to exponential increases in its effectiveness, as seen below.
A perfectly optimized kit gives about 100% chance of 20 leech, an average of 20.
Linear scaling would fit much better with the rest of the game, as well as allowing a single item to have more noticeable effects. I am suggesting merging the two values, the amount and the chance into a unified "resource leech" value that would work as follows: each point of resource leech equipment that you have would raise the average amount leeched by 0.25 (gives less above 4, more below) with the chance and magnitude as follows:
I also thing that the HP regen penalty should be removed to make them a more viable option to use.
Thoughts? Does anyone use resource leech in their builds? If so, would this help, and if not, would this change it?
Code: Select all
Average resource leech by number of items (assumed to be 7% chance of 1 leech each)
# = number of items equipped
% = chance of resource leech
mag = resource leech magnitude
avg = average amount of resource leeched per time damage is dealt. (pow * %)
# % mag avg
1 7 1 0.07
2 14 2 0.28
3 21 3 0.63
4 28 4 1.12
5 35 5 1.75
6 42 6 2.52
7 49 7 3.43
8 56 8 4.48
9 63 9 5.67
10 70 10 7.00
Linear scaling would fit much better with the rest of the game, as well as allowing a single item to have more noticeable effects. I am suggesting merging the two values, the amount and the chance into a unified "resource leech" value that would work as follows: each point of resource leech equipment that you have would raise the average amount leeched by 0.25 (gives less above 4, more below) with the chance and magnitude as follows:
Code: Select all
Average resource leech by number of items (0.25 average leech per point)
# = Amount of resource leech given by equipment
% = chance of resource leech (avg / mag)
mag = resource leech magnitude (2 + 0.5 * amount)
avg = average amount of resource leeched per time damage is dealt.
# % mag avg
1 10 2.5 0.25
2 17 3.0 0.50
3 21 3.5 0.75
4 25 4.0 1.00
5 28 4.5 1.25
6 30 5.0 1.50
7 32 5.5 1.75
8 33 6.0 2.00
9 35 6.5 2.25
10 36 7.0 2.50
Thoughts? Does anyone use resource leech in their builds? If so, would this help, and if not, would this change it?