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Resource Leech scaling

Posted: Tue Jul 26, 2011 6:21 am
by lukep
Currently, having multiple items each with Resource Leech leads to exponential increases in its effectiveness, as seen below.

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Average resource leech by number of items (assumed to be 7% chance of 1 leech each)

# = number of items equipped
% = chance of resource leech
mag = resource leech magnitude
avg = average amount of resource leeched per time damage is dealt. (pow * %)

#     %      mag    avg
1     7       1     0.07
2     14      2     0.28
3     21      3     0.63
4     28      4     1.12
5     35      5     1.75
6     42      6     2.52
7     49      7     3.43
8     56      8     4.48
9     63      9     5.67
10    70     10     7.00
A perfectly optimized kit gives about 100% chance of 20 leech, an average of 20.

Linear scaling would fit much better with the rest of the game, as well as allowing a single item to have more noticeable effects. I am suggesting merging the two values, the amount and the chance into a unified "resource leech" value that would work as follows: each point of resource leech equipment that you have would raise the average amount leeched by 0.25 (gives less above 4, more below) with the chance and magnitude as follows:

Code: Select all

Average resource leech by number of items (0.25 average leech per point)

# = Amount of resource leech given by equipment
% = chance of resource leech (avg / mag)
mag = resource leech magnitude (2 + 0.5 * amount)
avg = average amount of resource leeched per time damage is dealt. 

#     %      mag    avg
1     10     2.5    0.25
2     17     3.0    0.50
3     21     3.5    0.75
4     25     4.0    1.00
5     28     4.5    1.25
6     30     5.0    1.50
7     32     5.5    1.75
8     33     6.0    2.00
9     35     6.5    2.25
10    36     7.0    2.50
I also thing that the HP regen penalty should be removed to make them a more viable option to use.

Thoughts? Does anyone use resource leech in their builds? If so, would this help, and if not, would this change it?

Re: Resource Leech scaling

Posted: Tue Jul 26, 2011 3:00 pm
by Final Master
There's no way that I could use it outside of a fighter/zerker/sp purely for the fact that I ... can't get any other hp heavy class that has access to fast metabolism alive long enough to get enough +hp regen to make leeching not kill me in the process.