Bow and Sling Ego Megathread!! (Get your ideas posted!!)
Posted: Mon Jul 25, 2011 2:49 am
General Egos
of Readiness - As long as this weapon is equipped (in either main or secondary) swapping weapons with X takes no time.
of True Striking - Increases accuracy and crit chance.
Bursting (Element) (greater ego) - Critical strikes from this weapon burst, inflicting X additional (element) damage in a radius of 1.
of True Flight (greater ego) - Increases accuracy, slightly increases range, and doubles projectile speed.
Bows
of Splitting - Chance arrows you fire will hit an additional adjacent target.
Perforating - Arrows shot from this bow inflict bleed damage.
of Piercing - Allows your arrows to pierce through multiple targets. X% chance of piercing (checked against every mob along it's flight path).
of Puncturing (greater ego) - Increases critical damage multiplier and gives physical resist penetration.
Slings
Ricocheting - Chance bullets fired will hit an additional adjacent target.
of Shrapnel - Bullets fired from this sling inflict X% of damage dealt to adjacent tiles as bleed damage.
of Force - Chance to knockback on hit.
of Great Force (greater ego) - Chance to knockback on hit. Knocking a target into another target will deal additional damage and knock both targets back.
Crushing (greater ego) - Chance to daze on hit and gives physical resist penetration.
of Readiness - As long as this weapon is equipped (in either main or secondary) swapping weapons with X takes no time.
of True Striking - Increases accuracy and crit chance.
Bursting (Element) (greater ego) - Critical strikes from this weapon burst, inflicting X additional (element) damage in a radius of 1.
of True Flight (greater ego) - Increases accuracy, slightly increases range, and doubles projectile speed.
Bows
of Splitting - Chance arrows you fire will hit an additional adjacent target.
Perforating - Arrows shot from this bow inflict bleed damage.
of Piercing - Allows your arrows to pierce through multiple targets. X% chance of piercing (checked against every mob along it's flight path).
of Puncturing (greater ego) - Increases critical damage multiplier and gives physical resist penetration.
Slings
Ricocheting - Chance bullets fired will hit an additional adjacent target.
of Shrapnel - Bullets fired from this sling inflict X% of damage dealt to adjacent tiles as bleed damage.
of Force - Chance to knockback on hit.
of Great Force (greater ego) - Chance to knockback on hit. Knocking a target into another target will deal additional damage and knock both targets back.
Crushing (greater ego) - Chance to daze on hit and gives physical resist penetration.