Zoom!
Posted: Tue Jul 19, 2011 5:02 am
Hey everyone
I had an idea the other day about incorporating some type of a zoom mode for ToME. Basically, load the 64x64 version of a tileset only, but allow the player to zoom to 48x48, 32x32, or 16x16 on the fly. To make a smooth transition, still render the in-between frames but lock the zoom at the previously stated dimensions. Make this the default action for the scroll wheel. Move the default Hotkey page switch to shift+scroll or middle mouse (toggled). Ba-da-bing!
This could also be used for dramatic effect with boss battles. Player is zoomed out to 32x32 for exploration purposes. He rounds the corner of a long dark maze, and BAM it's the Minotaur of the Labyrinth. The screen instantly zooms closer into the action (maybe even 96x96 or 128x128) or maybe even to a Street Fighter style Player One vs. Minotaur of the Labyrinth... FIGHT screen
Or zoom in closer than needed, play a quick exciting sound effect, then zoom back out to show the "arena" for the battle. And add a nice little boss battle music while you're at it. I dunno, this is just flair but if incorporated properly it could be pretty sweet! This could also work when meeting an escort (and a proper music change of course!), meeting an important character to start or finish a quest, entering a dungeon (zoom "through" the map), and other dramatic places I'm sure.
What do you guys think?
I had an idea the other day about incorporating some type of a zoom mode for ToME. Basically, load the 64x64 version of a tileset only, but allow the player to zoom to 48x48, 32x32, or 16x16 on the fly. To make a smooth transition, still render the in-between frames but lock the zoom at the previously stated dimensions. Make this the default action for the scroll wheel. Move the default Hotkey page switch to shift+scroll or middle mouse (toggled). Ba-da-bing!
This could also be used for dramatic effect with boss battles. Player is zoomed out to 32x32 for exploration purposes. He rounds the corner of a long dark maze, and BAM it's the Minotaur of the Labyrinth. The screen instantly zooms closer into the action (maybe even 96x96 or 128x128) or maybe even to a Street Fighter style Player One vs. Minotaur of the Labyrinth... FIGHT screen
What do you guys think?