Exotic Weapons
Posted: Sat Jul 09, 2011 5:07 pm
Having exotic weapons available as random loot would help to add flavor and variety to the game. My idea is to have them about 1/4 as common as other weapons. Some types:
Stiletto
Material type: metal
Wielding: mainhand, or offhand, same as dagger
Damage Modifier: 50% cunning, 35% dexterity
Physical Power: slightly less than dagger.
APR: very high, 50-200 based on material.
Crit: 5-15%
Whip
Material type: leather
Wielding: mainhand
Damage Modifier: 100% dexterity
Physical Power: slightly less than swords
APR: 0
Crit: 5-25%
Spear
Material type: wood
Wielding: two handed
Damage Modifier: 60% strength, 60% dexterity
Physical Power: comparable to other two handed weapons
APR: med/high
Crit: med/high
Main Gauche
Material type: Metal
Wielding: offhand only
Damage Modifier: 30% strength, 30% dexterity, 30% willpower
Physical Power: substantially lower than daggers
APR: low
Crit: low
Defence: 5-10
Brand (or torch, or anything flaming)
Material type: metal (or maybe wood)
Wielding: mainhand
Damage Modifier: 80% strength, 20% magic
Physical Power: about the same as a sword
APR: low
Crit: low
Damage is 50% fire, 50% physical
(might give +1 light radius)
Ideas or comments?
Stiletto
Material type: metal
Wielding: mainhand, or offhand, same as dagger
Damage Modifier: 50% cunning, 35% dexterity
Physical Power: slightly less than dagger.
APR: very high, 50-200 based on material.
Crit: 5-15%
Whip
Material type: leather
Wielding: mainhand
Damage Modifier: 100% dexterity
Physical Power: slightly less than swords
APR: 0
Crit: 5-25%
Spear
Material type: wood
Wielding: two handed
Damage Modifier: 60% strength, 60% dexterity
Physical Power: comparable to other two handed weapons
APR: med/high
Crit: med/high
Main Gauche
Material type: Metal
Wielding: offhand only
Damage Modifier: 30% strength, 30% dexterity, 30% willpower
Physical Power: substantially lower than daggers
APR: low
Crit: low
Defence: 5-10
Brand (or torch, or anything flaming)
Material type: metal (or maybe wood)
Wielding: mainhand
Damage Modifier: 80% strength, 20% magic
Physical Power: about the same as a sword
APR: low
Crit: low
Damage is 50% fire, 50% physical
(might give +1 light radius)
Ideas or comments?