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Hex-based tile grid for tome?

Posted: Wed Jul 06, 2011 3:35 pm
by marvalis
I have been playing to much civ 5 and battle of wesnoth lately.

Enough said :D.

I like the idea ^_^ I wonder what tome would look like if the tiles where not square, but hexagonal.

Re: Hex-based tile grid for tome?

Posted: Wed Jul 06, 2011 3:40 pm
by Grey
Well, it'd need a graphical overhaul and a control scheme that makes sense... And all just so we can can a bit more symmetry in ranges of certain abilities and LOS.

Re: Hex-based tile grid for tome?

Posted: Thu Jul 07, 2011 4:47 pm
by marvalis
I propose new keyboards for all tome players.
/solved :D

Re: Hex-based tile grid for tome?

Posted: Thu Jul 07, 2011 8:56 pm
by Hedrachi
marvalis wrote:I propose new keyboards for all tome players.
/solved :D
But only if marvalis pays for them. I have a laptop but after two years of playing WoW and other games, a lot of the critical keys stopped working. So I got a regular keyboard hooked up now. I'm told the Logitech G15 keyboard has plenty of extra keys, and I think this would work quite well for a hexagonal TOME. Come on marv, ante up!

Re: Hex-based tile grid for tome?

Posted: Thu Jul 07, 2011 11:12 pm
by Canderel
Hex has *less* keys, not more?

6 directions in stead of 9...?