Suggested changes to class and generic talent points
Posted: Sat Jul 02, 2011 12:42 am
I'd like to see a change that adopts something like the spell and weapon skill system in ADOM, where use of a spell, weapon or skill makes the character more proficient. I'd suggest that characters should gain race-based talents automatically (though Cornac humans would need something else for balance's sake), and that use of spells, detection/disarming of traps, and so on should result in more points in their respective talents. The achievement counters for damage done and monsters killed could be adapted to implement this.
Also, something similar for stat points seems sensible, though I understand if Nicholas doesn't want to borrow too much from other games' features.
- F.
Also, something similar for stat points seems sensible, though I understand if Nicholas doesn't want to borrow too much from other games' features.
- F.