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More wands in Angolwen

Posted: Wed Jun 15, 2011 9:33 am
by Grey
I've had a few games now where the staff shop in Angolwen hasn't stocked any wands, or only stocks non-ego wands (or even more annoyingly, solid wands with no activated effect). Considering how vital teleport wands can be to some classes it would be nice if the shop was forced to include at least 3 or 4 wands, all with suffixes.

Re: More wands in Angolwen

Posted: Wed Jun 15, 2011 2:43 pm
by Final Master
In direct relation to something that I have never understood - why are there non ego wands anyway? Not the solid or whatever egos, but the ones that actually do something? Why are there 'empty' wands?

Re: More wands in Angolwen

Posted: Wed Jun 15, 2011 3:27 pm
by Grey
Looking at the code, I'm not sure why. Wands have defined "egos_chance = { prefix=resolvers.mbonus(20, 5), suffix=100 }". Should that be "ego_chance" instead maybe? But all items seem to be defined with "egos_chance", so I guess that must be correct... The prefix should be removed anyway, since there's only one prefix and it serves no purpose.

Re: More wands in Angolwen

Posted: Wed Jun 15, 2011 5:20 pm
by ghostbuster
Grey wrote:Looking at the code, I'm not sure why. Wands have defined "egos_chance = { prefix=resolvers.mbonus(20, 5), suffix=100 }". Should that be "ego_chance" instead maybe? But all items seem to be defined with "egos_chance", so I guess that must be correct... The prefix should be removed anyway, since there's only one prefix and it serves no purpose.
Or maybe more useful prefixes should added: fast (reduced activation time), big (improved capacity), powerful (better action), self-charging (regenerate 1 charge in say 500 turn up to a max value), etc.