Making "Infinite Dungeon" more infinite
Posted: Fri Jun 10, 2011 9:20 pm
I think it would be awesome if the player level wasn't capped at level 50 (nor stats capped at 60) while playing the "Infinite Dungeon". Furthermore, I think the maximum "points" a talent can have should be increased by 1 every 10 levels or so. For example, at clvl 60, you could invest 6 points in a talent, at clvl 70 you could invest 7, and so on (although it may be nice to get the first "points" increase at level 50). Heh, this may also be a good way to hunt down "broken" high level talents
Another related idea: I think it would be awesome if characters could enter the infinite dungeon (at an appropriate level) after beating the game. "Sorry, Melinda, I'd rather hunt down a god and a sher'tul godslayer... goodbye forever!" Doing it this way, though, I think the player level should still be capped at 50. This primarily lets a character go out in glory:
"Do you think your winning character is invincible? If so, then see how deep you can go in the infinite dungeon! (you will die eventually)"

Another related idea: I think it would be awesome if characters could enter the infinite dungeon (at an appropriate level) after beating the game. "Sorry, Melinda, I'd rather hunt down a god and a sher'tul godslayer... goodbye forever!" Doing it this way, though, I think the player level should still be capped at 50. This primarily lets a character go out in glory:
"Do you think your winning character is invincible? If so, then see how deep you can go in the infinite dungeon! (you will die eventually)"