More Randart Types
Posted: Fri Jun 10, 2011 8:58 am
The addition of randart gems, wands, and inscriptions would add to the game. Here's how I propose doing them:
Gems: Add two, lower level gem stats to the base gem. They must be different from each other and different from the base gem. Example: cool randart name Bloodstone: 60% stun resist, +6% resist all, +10 see invisible.
Wands: Use the current wand effects only. They recharge like Gwai's Burninator or the Rod of Spidric Poison. Somewhere around the same capacities for most skills. Example: cool randart name Wand of Detection: uses 30 energy out of 80/80 to detect all nearby monsters.
Inscriptions v1: I am have ideas for two methods, one much easier/simpler than the other. The first idea is to have them scale with two stats instead of one/none. Example: cool randart name Healing Infusion: Heals 200 HP, scaling with Cunning and Strength.
Inscriptions v2:The second is to combine two different effects in the same category (eg, either runes or infusions) Care would need to be taken regarding the order of activation, or some would not act as expected. (eg phase door then Frozen Spear) Example: cool randart name Rune: Creates a protective shield of absorbing at most 183 damage over 5 turns, and teleports randomly in a range of 8.
Discuss! What do you think of the general idea, the specific implementation of each, or anything else?
Gems: Add two, lower level gem stats to the base gem. They must be different from each other and different from the base gem. Example: cool randart name Bloodstone: 60% stun resist, +6% resist all, +10 see invisible.
Wands: Use the current wand effects only. They recharge like Gwai's Burninator or the Rod of Spidric Poison. Somewhere around the same capacities for most skills. Example: cool randart name Wand of Detection: uses 30 energy out of 80/80 to detect all nearby monsters.
Inscriptions v1: I am have ideas for two methods, one much easier/simpler than the other. The first idea is to have them scale with two stats instead of one/none. Example: cool randart name Healing Infusion: Heals 200 HP, scaling with Cunning and Strength.
Inscriptions v2:The second is to combine two different effects in the same category (eg, either runes or infusions) Care would need to be taken regarding the order of activation, or some would not act as expected. (eg phase door then Frozen Spear) Example: cool randart name Rune: Creates a protective shield of absorbing at most 183 damage over 5 turns, and teleports randomly in a range of 8.
Discuss! What do you think of the general idea, the specific implementation of each, or anything else?