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Refining floating combat text

Posted: Thu Jun 09, 2011 6:25 pm
by Susramanian
There are probably a number of things about floating combat text that could use refinement. Eventually, a series of options to govern its behavior would be nice. (Probably some people would even like to switch it off entirely.)

In my last game, it occurred to me that it would be nice if damage dealt to my character sank instead of floated. In melee, damage dealt and damage received are all piled up in a big unreadable mess, so some readability improvements are in order. Sinking text for incoming damage would help a lot, I think.

Re: Refining floating combat text

Posted: Sat Jun 11, 2011 11:07 am
by darkgod
good idea, done

Re: Refining floating combat text

Posted: Sat Jun 11, 2011 11:09 am
by madmonk
Clever!