Antimagic items
Posted: Mon Jun 06, 2011 11:46 am
I think we need more antimagic items.
In Tome 2 there were the famous dark swords, that amplified the antimagic efficiency. There were a fantastic artifact, egos and randarts too. In Tome 4 we just have 2 artifacts and both aren't "end game" for most charcters, as both are material level 4 and the armor is light.
Antimagic talents need WIL, like all other wild-gift, but with the current item restriction - I must say I like the concept - we, the antimagic users, cannot pump WIL high enough, as most items are forbidden.
So I propose new antimagic/nature egos to help the ones that refuse to go the arcane way:
cloak of Zigur - adds willpower and constitution, reduces "Aura of Silence" cooldown to 7.
ziguranth's weapon - attack speed 0.9, increases willpower and strength, chance to cast "Mana Clash" (level 1~2) on attack.
The item generator should be instructed to avoid the "antimagic arcane" items.
In Tome 2 there were the famous dark swords, that amplified the antimagic efficiency. There were a fantastic artifact, egos and randarts too. In Tome 4 we just have 2 artifacts and both aren't "end game" for most charcters, as both are material level 4 and the armor is light.
Antimagic talents need WIL, like all other wild-gift, but with the current item restriction - I must say I like the concept - we, the antimagic users, cannot pump WIL high enough, as most items are forbidden.
So I propose new antimagic/nature egos to help the ones that refuse to go the arcane way:
cloak of Zigur - adds willpower and constitution, reduces "Aura of Silence" cooldown to 7.
ziguranth's weapon - attack speed 0.9, increases willpower and strength, chance to cast "Mana Clash" (level 1~2) on attack.
The item generator should be instructed to avoid the "antimagic arcane" items.