Terrain effects
Posted: Thu May 26, 2011 11:47 am
Why not imagine specific terrains with associated effects. Presently, there are, AFAIK, water (that creates suffocation), and lava (that burns), but we could imagine other terrains.
Some terrain ideas :
Hills: obscures LOS, +100% movement cost, +2 visibility, +10% damage when attacking someone not on a hill
Mountains: obscures LOS, +300% movement cost, +4 visibility, +20% damage when attacking someone not on a mountain, -100% confusion resistance (vertigo!!)
Swamp: +100% movement cost, 10% chance to get a random disease/turn, +x cold damage/turn
Jungle:obscures LOS, +100% movement cost, 10% chance to get a random poison/turn, +x nature damage/turn, +x defense, +y stealth bonus
Forest: obscures LOS, +100% movement cost, +x defense, 5% chance/turn to spawn a random animal in a neighboring tile
High Herbs : obscures LOS, +50% movement cost
...
And if this kind of feature exists in the game, we could imagine a class, that can, among other things, terraform terrains, and, of course, items that improve speed or other aspects on specific terrains (mountains boots, climbing kits, etc)
Some terrain ideas :
Hills: obscures LOS, +100% movement cost, +2 visibility, +10% damage when attacking someone not on a hill
Mountains: obscures LOS, +300% movement cost, +4 visibility, +20% damage when attacking someone not on a mountain, -100% confusion resistance (vertigo!!)
Swamp: +100% movement cost, 10% chance to get a random disease/turn, +x cold damage/turn
Jungle:obscures LOS, +100% movement cost, 10% chance to get a random poison/turn, +x nature damage/turn, +x defense, +y stealth bonus
Forest: obscures LOS, +100% movement cost, +x defense, 5% chance/turn to spawn a random animal in a neighboring tile
High Herbs : obscures LOS, +50% movement cost
...
And if this kind of feature exists in the game, we could imagine a class, that can, among other things, terraform terrains, and, of course, items that improve speed or other aspects on specific terrains (mountains boots, climbing kits, etc)