class idea: Deathmancer
Posted: Mon May 16, 2011 1:20 pm
Here my proposal of a necromancer-like class, i hope something from here could be useful:
Deathmancer talent tree
Resource used: MANA
Most important stats: WILLPOWER, DEXTERITY
Necromancy tree: (class)
-curse of undeath: lasts X turns, deals Y darkness damage to the target. If the target dies during the duration the curse pass on a near enemy and the target is turned to level (1/4 of the target level + skill level) skeleton, which lasts Z turns. Max of K skeletons at the same time.
at level 3 the skeleton raised could be an archer
at level 5 the skeleton raised could be a mage
-Control undeads: try to take the control of the target undead (don't works on elite - unique). Every undead controlled count for the cap of undeads under your orders.
-Bone Golem: fuse all your skeletons into a bone golem, which stats are the addition of all the stats of the undeads used.
Bone storm: the target allied skeleton explodes, spreading all it's bone shards around dealing damage in a radius of X and curse all the enemies hitted with curse of undeath as you were casting it. 50% chance to slow the enemies.
***********************************
Soul manipulation tree (class):
-Soul harvest: Passive: Every time you kill an enemy you gain a soul. Every soul collected heals you of X. Cap of 20*skill level souls.Does not work for undead enemies. Elites grants 3 souls and uniques grants 10.
-Consume: Activate to consume enough souls to heal yourself of X per soul stored, till you are full health or there are no more souls.Every time you are hitted you automatically consume a soul if the skill is not on cooldown.
-Souls Stream: Release a spirit every 20 souls stored, consuming the souls in the process. those spirits follow you and fight for X turns. When the time expires the come back to you healing for Y% of the damage they dealt in total.
-Soul weapon: empower your weapon with all the souls you have, gaining a bonus to accuracy and damage(bonus damage is darkness type) equal to the number of souls used. Lasts (skill level) turns
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Bone Weapon (Class, minimum level 10)
-Bone Schyte: converts your currently equipperd staff in a bone schyte using the target allied skeleton as material. The weapon gain a bonus APR of X and have a Y% chance to cast curse of undeath on hit. Permanent effect, but the value of the item becomes zero, let's say nobody wanna buy such unholy item.
-Circular Execution: attack every target around you for X% of the weapon damage (hope this can trigger the on hit effect)
-Backboned Schyte: Extends the backboned grip of the weapon, giving a bonus range to your attaks and skills of X for Y turns
-Reaping Slash: damage all the enemies in a frontal arc, sending a wave of darkness in front of you wich damage and stun everyone in it's path.
***********************************
Undead transformation tree (generic)
-undead Traits: your body starts to die, becoming less sensible to poisons and disabling effects like slow stun etc. but also to infusions. Grant increased poison, disease, slow, stun immunity but can no more use infusions.
-Stone bones: you harden your bones, granting bonus armor and defense (not sure about the value to give)
-Dark power: your unholy body can overcome the phisical limits, granting you increased weapon accuracy and spell power.
-Filactery: You try to create a filactery to store your soul and prevent death. Using an Artifact as container you project your soul in it. This dark ritual requires silence and concentration, along with 40 turns to correctly execute it.Every enemy in sight will break the concentration, wich cause you damage based on how long you were doing the ritual and destroy the artifact. As long as you wear it you still resemble alive so no one can spot your nature. When you die the item breaks and your soul return into your body, granting Y% of your total life. Only one philactery can be possessed at a time and the item must be weared or will breaks itself after 3 turns.
//fixed with edge hints
Deathmancer talent tree
Resource used: MANA
Most important stats: WILLPOWER, DEXTERITY
Necromancy tree: (class)
-curse of undeath: lasts X turns, deals Y darkness damage to the target. If the target dies during the duration the curse pass on a near enemy and the target is turned to level (1/4 of the target level + skill level) skeleton, which lasts Z turns. Max of K skeletons at the same time.
at level 3 the skeleton raised could be an archer
at level 5 the skeleton raised could be a mage
-Control undeads: try to take the control of the target undead (don't works on elite - unique). Every undead controlled count for the cap of undeads under your orders.
-Bone Golem: fuse all your skeletons into a bone golem, which stats are the addition of all the stats of the undeads used.
Bone storm: the target allied skeleton explodes, spreading all it's bone shards around dealing damage in a radius of X and curse all the enemies hitted with curse of undeath as you were casting it. 50% chance to slow the enemies.
***********************************
Soul manipulation tree (class):
-Soul harvest: Passive: Every time you kill an enemy you gain a soul. Every soul collected heals you of X. Cap of 20*skill level souls.Does not work for undead enemies. Elites grants 3 souls and uniques grants 10.
-Consume: Activate to consume enough souls to heal yourself of X per soul stored, till you are full health or there are no more souls.Every time you are hitted you automatically consume a soul if the skill is not on cooldown.
-Souls Stream: Release a spirit every 20 souls stored, consuming the souls in the process. those spirits follow you and fight for X turns. When the time expires the come back to you healing for Y% of the damage they dealt in total.
-Soul weapon: empower your weapon with all the souls you have, gaining a bonus to accuracy and damage(bonus damage is darkness type) equal to the number of souls used. Lasts (skill level) turns
************************************
Bone Weapon (Class, minimum level 10)
-Bone Schyte: converts your currently equipperd staff in a bone schyte using the target allied skeleton as material. The weapon gain a bonus APR of X and have a Y% chance to cast curse of undeath on hit. Permanent effect, but the value of the item becomes zero, let's say nobody wanna buy such unholy item.
-Circular Execution: attack every target around you for X% of the weapon damage (hope this can trigger the on hit effect)
-Backboned Schyte: Extends the backboned grip of the weapon, giving a bonus range to your attaks and skills of X for Y turns
-Reaping Slash: damage all the enemies in a frontal arc, sending a wave of darkness in front of you wich damage and stun everyone in it's path.
***********************************
Undead transformation tree (generic)
-undead Traits: your body starts to die, becoming less sensible to poisons and disabling effects like slow stun etc. but also to infusions. Grant increased poison, disease, slow, stun immunity but can no more use infusions.
-Stone bones: you harden your bones, granting bonus armor and defense (not sure about the value to give)
-Dark power: your unholy body can overcome the phisical limits, granting you increased weapon accuracy and spell power.
-Filactery: You try to create a filactery to store your soul and prevent death. Using an Artifact as container you project your soul in it. This dark ritual requires silence and concentration, along with 40 turns to correctly execute it.Every enemy in sight will break the concentration, wich cause you damage based on how long you were doing the ritual and destroy the artifact. As long as you wear it you still resemble alive so no one can spot your nature. When you die the item breaks and your soul return into your body, granting Y% of your total life. Only one philactery can be possessed at a time and the item must be weared or will breaks itself after 3 turns.
//fixed with edge hints