Improving Skeleton Race
Posted: Mon May 02, 2011 8:48 am
Playing as a skeleton are not as good as most races. They are designed to be fightering type characters with their +str and +dex but can't join anti-magic IIRC. They can't use infusions which is the main, easiest, and cheapest source of healing in the game, which is painful for a class meant to be in the middle of fight. Sure they get some immunes but I can never had a problem with fear. Poison and bleeding are easy an cure for most other races because they have infusions. To put a cherry on top they level up the slowest any race can level up. Their race skills suck compared to the rest of the races.
Current Skills
Skeleton: +2 str and dex per level. This is an alright skill.
Sharp Bones: A trap. first level does 14 damage first level and doesn't scale fast enough to be worth the effort
Bone Armour: Basically a shield rune but only protect for about 10-40 damage and has a huge 30 turn cool down
Re-assemble: a weak healing spell which does about 10 healing on first level and doesn't scale enough to make it worth the healing. However at level 5 you gain the ability to respawn if you die
one time which is pretty amazing
Suggested Skills
Re-assemble: Passive: Improve regeneration +4 life/turn per level. At level 5 you gain the ability to respawn once more.
Skeleton: Kept the same
Rune enhancement: Active (high cooldown): Rune effects are enhanced +10% each skill point and last one turn longer (2 turns at level 5)
Bone Armor: Just make this skill useful by upping the amount of damage blocked
Basically the idea of the new skills is at the low level skeletons can heal on their own. 20 hp is pretty useful at the beginning of the game until you can get a decent shield. At the end game you generally have 1K+ health, so I don't feel it is that useful then but you got the spare respawn for that point of the game. Also it work well with berserker class. Once re-assamble start becoming useless then rune enhancement starts helping skeletons survive. Bone armor gives you a spare shield rune in exchange for general skill points which is a fairly good deal.
Current Skills
Skeleton: +2 str and dex per level. This is an alright skill.
Sharp Bones: A trap. first level does 14 damage first level and doesn't scale fast enough to be worth the effort
Bone Armour: Basically a shield rune but only protect for about 10-40 damage and has a huge 30 turn cool down
Re-assemble: a weak healing spell which does about 10 healing on first level and doesn't scale enough to make it worth the healing. However at level 5 you gain the ability to respawn if you die
one time which is pretty amazing
Suggested Skills
Re-assemble: Passive: Improve regeneration +4 life/turn per level. At level 5 you gain the ability to respawn once more.
Skeleton: Kept the same
Rune enhancement: Active (high cooldown): Rune effects are enhanced +10% each skill point and last one turn longer (2 turns at level 5)
Bone Armor: Just make this skill useful by upping the amount of damage blocked
Basically the idea of the new skills is at the low level skeletons can heal on their own. 20 hp is pretty useful at the beginning of the game until you can get a decent shield. At the end game you generally have 1K+ health, so I don't feel it is that useful then but you got the spare respawn for that point of the game. Also it work well with berserker class. Once re-assamble start becoming useless then rune enhancement starts helping skeletons survive. Bone armor gives you a spare shield rune in exchange for general skill points which is a fairly good deal.