Class idea: Tainted
Posted: Sun Apr 24, 2011 4:46 am
So while rambling on about dynamic map effects I had the idea of a cloud of pollutant "corrupting" local wild life and the environment. I though this would be a cool idea to make a class around and after thinking around I figured there is enough content to make a new subclass. The "Tainted" (could probably use a more creative name) would be a vim using caster melee hybrid. I would include 4 trees from existing corruptions (blight, vim,disease and sanguisuge). I figured I could make some cool mutation talents that would fit into the theme of the class.
*Edit*
I now have a rough outline of tree I plan to use. Any idea are welcome, especially any ideas for mutations I feel the ones have currently aren't that creative
Environmental corruption
corruption spread --- while sustained clouds of corruption/taint will spawn around you. these will deal damage to your enemies
mental corruption --- when a taint cloud hits a non elite creature for the first time it has a chance to go hostile to everything around it or join your side (I may also modify the creature with mutations or something like that)
Terrain corruption --- there is a chance that a terrain tile may be "corrupted" which means that it will deal damage to your enemies. walls might turns to pools of taint which spread like water
Living Taint --- there is a chance that wall tiles become alive when tainted (blight golem or corrupted treant)
Tainted summons
Tainted seed --- inflicts a minor negative status effect. if the creature dies with this effect a taintling (weak summon) replaces it
Extol taint --- clears your self of Tlevel _ 1 (?negative)effects. For every 2 effects removed a taintling is summoned
Tainted skin --- for every blow that deals X damage a taintling is summoned
Taint other --- inflict a status effect on a creature (not sure what yet) when it expires and the creature is not elite it dies and a is replaced by a taintling
Taint usage
Congeal taint --- the target area consume all taintlings then summon a stronger variant (strength based of number of sacrifices )
Feed on Taint -- Target an area and destroy all taintlings. for each one destroyed you gain X health and at T level 3 you gain Y vim
*TODO* --- all the targeted taintlings explode for X blight damage
Powered by Taint --- consume targeted Taintling and gain some positive effect from it
Taint spreading
Tainted Tentacles --- Target creature. If the tile they are on is tainted they are pinned
corrupted Flame --- summons fire . they fire can spread but when it dies it leaves behind a tainted smoke which deals blight damage
corrupted trail --- For X turns leave behind a trail of taint. they taint spreads like water
Blight Ball --- Creates a pool of taint . The pool can spread
attack mutations
Fangs --- for each melee attack there is a chance to bite the opponent. Also you can use just the bite as a activated ability. At level 3 it can disease the target
Blight breath --- breathes a beam of blight that lingers for a few turns
extensible arms --- Attack a target X grids away. At level 3 it pulls them to you
tail --- has a chance to attack nearby creatures. at level 3 it adds poison damage
Utility mutations
hardened body --- improve resists (not sure which and maybe max con)
Spikes --- those who attack you are dealt damage
enhanced senses --- Activate for slowed projectiles and sensing is added at level 3
Adrenaline glands --- Activate for 1-3 turns of high speed. Any talents used incur an additional 20-40 stamina
Here is a few really rough tree ideas ---old
Melee mutaions
claws,fangs and any other attack mutations
Utility mutations
mobility/defense mutations (I had a specif idea for a sprint power)
Taint usage
A tree devoted to using taints - reduce saturation and cool downs and stuff like that
Afflictions
Nasty effects to taint the enemy (I had the idea of casting a dot on them and at the end it would summon a creature and deal damage)
Taint spreading
creating clouds of poison gas and corrupting the level and such. I figure a corrupted creature would have % chance to not attack the player to make this useful.
Personal Taint
tainted abilities centered around the caster that aren't mutations (leaving behind a trail of goo and stuff like that)
As you can see this is a pretty early idea but I suspect there will be code written for some of this within the week. Any ideas or suggestions are welcome
*Edit*
I now have a rough outline of tree I plan to use. Any idea are welcome, especially any ideas for mutations I feel the ones have currently aren't that creative
Environmental corruption
corruption spread --- while sustained clouds of corruption/taint will spawn around you. these will deal damage to your enemies
mental corruption --- when a taint cloud hits a non elite creature for the first time it has a chance to go hostile to everything around it or join your side (I may also modify the creature with mutations or something like that)
Terrain corruption --- there is a chance that a terrain tile may be "corrupted" which means that it will deal damage to your enemies. walls might turns to pools of taint which spread like water
Living Taint --- there is a chance that wall tiles become alive when tainted (blight golem or corrupted treant)
Tainted summons
Tainted seed --- inflicts a minor negative status effect. if the creature dies with this effect a taintling (weak summon) replaces it
Extol taint --- clears your self of Tlevel _ 1 (?negative)effects. For every 2 effects removed a taintling is summoned
Tainted skin --- for every blow that deals X damage a taintling is summoned
Taint other --- inflict a status effect on a creature (not sure what yet) when it expires and the creature is not elite it dies and a is replaced by a taintling
Taint usage
Congeal taint --- the target area consume all taintlings then summon a stronger variant (strength based of number of sacrifices )
Feed on Taint -- Target an area and destroy all taintlings. for each one destroyed you gain X health and at T level 3 you gain Y vim
*TODO* --- all the targeted taintlings explode for X blight damage
Powered by Taint --- consume targeted Taintling and gain some positive effect from it
Taint spreading
Tainted Tentacles --- Target creature. If the tile they are on is tainted they are pinned
corrupted Flame --- summons fire . they fire can spread but when it dies it leaves behind a tainted smoke which deals blight damage
corrupted trail --- For X turns leave behind a trail of taint. they taint spreads like water
Blight Ball --- Creates a pool of taint . The pool can spread
attack mutations
Fangs --- for each melee attack there is a chance to bite the opponent. Also you can use just the bite as a activated ability. At level 3 it can disease the target
Blight breath --- breathes a beam of blight that lingers for a few turns
extensible arms --- Attack a target X grids away. At level 3 it pulls them to you
tail --- has a chance to attack nearby creatures. at level 3 it adds poison damage
Utility mutations
hardened body --- improve resists (not sure which and maybe max con)
Spikes --- those who attack you are dealt damage
enhanced senses --- Activate for slowed projectiles and sensing is added at level 3
Adrenaline glands --- Activate for 1-3 turns of high speed. Any talents used incur an additional 20-40 stamina
Here is a few really rough tree ideas ---old
Melee mutaions
claws,fangs and any other attack mutations
Utility mutations
mobility/defense mutations (I had a specif idea for a sprint power)
Taint usage
A tree devoted to using taints - reduce saturation and cool downs and stuff like that
Afflictions
Nasty effects to taint the enemy (I had the idea of casting a dot on them and at the end it would summon a creature and deal damage)
Taint spreading
creating clouds of poison gas and corrupting the level and such. I figure a corrupted creature would have % chance to not attack the player to make this useful.
Personal Taint
tainted abilities centered around the caster that aren't mutations (leaving behind a trail of goo and stuff like that)
As you can see this is a pretty early idea but I suspect there will be code written for some of this within the week. Any ideas or suggestions are welcome