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Handling Death in Adventure Mode

Posted: Tue Apr 12, 2011 7:43 pm
by lukep
The way that death and resurrection is handled in adventure mode should be changed to prevent forced multiple deaths from the same situation. Currently after you die, you are brought to a special level, where you can rest and recover, then you go back, exactly where you were, with all of the enemies healed to 100% health. This can trap you in situations where you will die until you run out of lives, with no escape available.

This could be avoided by adding two more options to the return dialogue, return to worldmap, and return to beginning of level. Another thing that would help is a way to regenerate resources that do not replenish naturally over time (Hate, Psi, equilibrium for some classes, Pos/Neg energy, mana for some classes)