Storming the City idea: visual indicator on world map
Posted: Thu Apr 07, 2011 5:07 am
Storming the City quest is rather unkind to new players who don't expect it. They have no way to know it's about to happen, and they can't leave Derth without failing the quest (unless that's been changed very recently). There are a couple of ways I can think of to improve this: (1) have a small storm cloud over Derth on the world map, or (2) perhaps the player should have the option to leave and not fail the quest. If they do leave, they should probably be penalized in some way (perhaps one or two store owners die each time the player leave, and the "E"s should repopulate to prevent stair-scumming).
A visual indicator on the world map would at least let people know something odd is happening in Derth before they enter it. To quote Beany in IRC:
A visual indicator on the world map would at least let people know something odd is happening in Derth before they enter it. To quote Beany in IRC:
Thoughts?Beany wrote:I know a lot of roguelike gameplay is inevitably about learning from fatal mistakes, but it's only right if it's a mistake that could have been avoided with an ounce of caution and a keen eye D;