Ranger Class made. Now what to improve / add
Posted: Sat Mar 19, 2011 2:52 pm
I made a ranger class that currently is bunch of talents. I feel like names and descriptions aren't very creative or incomplete. I was wonder what other people would like to see in regards to names/ descriptions , talent effects and even what a unlock should be. Keep in mind that this class currently has a lot of trees, so if you suggest a new one please make suggestions on what to remove.
the class is available here: http://forums.te4.org/viewtopic.php?f=36&t=25195 along with a brief description of what each of the new talents are.
Here are the trees the class currently has:
My idea for the class feel was a highly mobile character that either specialized in melee or ranged. Stat wise Dex and will would be primary along with either cun or str depending on what progression was used. str is for those who want a pure melee / bow archer. cun is for those who want to use stealth, traps, sling or daggers. those are my ideas. I am open to suggestion for just about anything related to this class.
EDIT it seem people are'nt looking at the devlink so here is what is done
Stalking -class
Garrote - melee attack that silences + bleeding damage. Must be used from stealth -NEED BALANCING
Hit and run - Hit with a melee attack and then jump back - NEED BALANCING
reappear- switch places with another target and confuse-NEED BALANCING
Nature's compliance - while stealth ed probability travel can be used -NEED BALANCING
Hunting -class
Multi arrow -Fire multiple arrows - NEED BALANCING
Reducing Shot - Acid damage with % blind and reduce eq - NEED BALANCING
Split arrow - fires a cone at range - NEED BALANCING
Snake Shot - chain lightning effect with small added poison damage -NOT DONE
Fury - class
Balance of weapons - percent based of of dex to restore eq - NEED BALANCING
Fang strike - Use two weapons to hit for poison damage - NEED BALANCING
Lunge - rush and hit for slime damage - NEED BALANCING
Fury of the storm - calls targets close to you and then unleashes lighting with a chance to daze and hits adjacent foes - NEED BALANCING
Wrath - generic
Vine Growth - AOE DOT with chance to pin - NEED BALANCING
Winter's chill - infuse weapons with ice damage - NEEDS BALANCING
Tree growth - Summons trees - NEEDS BALANCING
Nature's energy - restore stamina -NEED BALANCING (might make this heal also)
the class is available here: http://forums.te4.org/viewtopic.php?f=36&t=25195 along with a brief description of what each of the new talents are.
Here are the trees the class currently has:
Code: Select all
["wild-gift/stalking"]={false, 0.3},
["wild-gift/wrath"]={true, 0.3},
["wild-gift/hunting"]={true, 0.3},
["wild-gift/fury"]={true, 0.3},
["cunning/survival"]={true, 0.2},
["technique/dualweapon-training"]={true, 0.3},
["technique/dualweapon-attack"]={true, 0.2},
["technique/field-control"]={true, 0.3},
["technique/combat-training"]={true, 0},
["technique/archery-bow"]={false, 0.2},
["technique/archery-sling"]={false, 0.2},
["cunning/stealth"]={true, 0.1},
["cunning/trapping"]={true, 0.2},
["cunning/lethality"]={true, 0},
My idea for the class feel was a highly mobile character that either specialized in melee or ranged. Stat wise Dex and will would be primary along with either cun or str depending on what progression was used. str is for those who want a pure melee / bow archer. cun is for those who want to use stealth, traps, sling or daggers. those are my ideas. I am open to suggestion for just about anything related to this class.
EDIT it seem people are'nt looking at the devlink so here is what is done
Stalking -class
Garrote - melee attack that silences + bleeding damage. Must be used from stealth -NEED BALANCING
Hit and run - Hit with a melee attack and then jump back - NEED BALANCING
reappear- switch places with another target and confuse-NEED BALANCING
Nature's compliance - while stealth ed probability travel can be used -NEED BALANCING
Hunting -class
Multi arrow -Fire multiple arrows - NEED BALANCING
Reducing Shot - Acid damage with % blind and reduce eq - NEED BALANCING
Split arrow - fires a cone at range - NEED BALANCING
Snake Shot - chain lightning effect with small added poison damage -NOT DONE
Fury - class
Balance of weapons - percent based of of dex to restore eq - NEED BALANCING
Fang strike - Use two weapons to hit for poison damage - NEED BALANCING
Lunge - rush and hit for slime damage - NEED BALANCING
Fury of the storm - calls targets close to you and then unleashes lighting with a chance to daze and hits adjacent foes - NEED BALANCING
Wrath - generic
Vine Growth - AOE DOT with chance to pin - NEED BALANCING
Winter's chill - infuse weapons with ice damage - NEEDS BALANCING
Tree growth - Summons trees - NEEDS BALANCING
Nature's energy - restore stamina -NEED BALANCING (might make this heal also)