New Class: Afflicted
Posted: Mon Mar 07, 2011 10:28 am
Here's another crazy idea of mine:
A new class, subclass of the parent class bearing the same name: the Afflicted
Afflicted are beings corrupted by chaos. They still have some characteristics that let you distinguish the race they were born to, but you'll have to look hard. They have come in direct contact with the essence of chaos, and devote the rest of their lives trying not to become a drooling blob of slimey goo. And if they really have to, they would prefer to become a *powerful* drooling blob of slimey goo.
Starting gear: 2 daggers, leather armor
Most important stats: Willpower, Constitution
Existing Talent trees used:
Technique/ Dual Techniques (starting tree)
Technique/ Combat Training (starting tree)
Technique/ Shield Defense (unlockable)
Technique/ Field Control (unlockable)
New talent trees:
Afflicted: Screams (starting tree)
- class points needed to advance levels
- A Scream's basic damage is physical
- Using a Scream will end a Wail. Doing so grants secundary effects to the Scream
- Cooldowns for all Screams decrease with Constitution, to about half the time at Con=100
- can be silenced
1) Scream of Joy
- raise your Dexterity and Cunning by 10% (at level 1) - 50% (at level 5) of your Willpower for 10 turns
- when this Scream ends a Wail, all creatures in a 1-tile radius around the Afflicted are damaged, and have a chance to be dazed or stunned for 4-10 turns
- cost: 10 Stamina, 1 hate
- cooldown: 20
- damage scales with Strenght, chance to stun/daze with Willpower, stun/daze duration with Hate
2) Scream of Fury
- project a cone in front of the Afflicted that will damage all creatures, and increase the caster's critical damage modifier by 5% (at level 1) - 25% (at level 5) for 10 turns
- when this Scream ends a Wail, creatures damaged have a chance of being blinded or confused for 4-10 turns
- cost: 20 Stamina, 1 Hate
- cooldown: 20
- damage scales with Strenght, cone lenght with Constitution, chance to blind/confuse with Willpower, blind/confuse duration with Hate
3) Scream of Surprise
- project a beam that will damage all creatures caught in it, while at the same time phasing the Afflicted to another spot on the same level. At level 4, grants targeted phasing. At level 5, grants destination control
- when this Scream ends a Wail, creatures damaged have a chance of being pinned, or bleed for 4-10 turns
- cost: 50 Stamina, 1 Hate
- damage scales with Strenght, beam lenght with Constitution, teleport range with Magic, chance to pin/wound with Willpower, and pin/bleed duration with Hate
4) Scream of Remorse
- heals the target creature for 10% (at level 1) - 50% (at level 5) of it's hitpoints (up to max), and projects the amount healed as damage in a radius 1-3 area around the target
- when this Scream ends a Wail, the healed creature will be confused for 4-10 turns
- spell range scales with Constitution. Damage range, and confusion duration scale with Hate
- cost: 50 stamina, 1 Hate
- cooldown: 30
Afflicted: Wails (starting tree)
- generic points needed to advance levels
- all Wails are sustains
- instant activation / deactivation
- a Wail will end, and be put on cooldown when the player uses a Scream
- the type of Wail ended will determine the Scream's damage type
- Cooldowns for Wails will decrease with Willpower, to about halftime at Wil=100
- can be silenced
1) Hungry Wail
- part of the damage you deal is returned to you as healing
- reduces healing capacities of creatures around you in a radius of 1-5
- amount healed/healing reduction scales with Willpower and Hate. Healing reduction radius scales with Level.
- when a Scream ends this Wail, the Scream's damage will be either nature, or arcane
-cooldown: 20
2) Angry Wail
- reduce Hate loss
- At level 1, gain stun resistance. At level 3, gain freezing resistance. At level 5, gain pinning resistance.
- Hate loss reduction scales with Willpower
- resistances scale with Strenght and Hate
- when a Scream ends this Wail, the Scream's damage will be either cold, or fire
- cooldown: 20
3) Piercing Wail
- grants infravision. At level 5, grants telepathy
- grants 10% (at level 1) to 50% (at level 5) blindness resistance
- infravision/telepathy radius scales with Willpower
- when a Scream ends this Wail, the Scream's damage will be either light, or darkness
- cooldown: 20
4) Mourning Wail
- when killing a creature, there is a small chance it will return as a leveled friendly bloated horror summon
- as long as this wail is sustained, for every creature killed, you gain +0.5 (at level 1) to +2.5 (at level 5) health regain rate
- reduces hate gain from killing monsters
- healing rate resets when the Wail is de-activated (also, at character level-up)
- healing rate resets when changing dungeon levels
- chance to spawn a horror scales with Hate
- summoned horror duration scales with Willpower
- hate gain reduction is eased by high Willpower
- When a Scream ends this wail, the Scream's damage will be either blight, or acid
- cooldown: 20
Afflicted: Chaos Mutation (unlockable)
- class points needed to advance levels
- both a curse, and a blessing
- minimum level: 10
1) Chaos Armor
- passive
- lose 10% (at level 1) to 50% (at level 5) of your total HP to gain 5% - 25% resist all
2) Chaotic Body
- passive
- each level in this skill reduces your attack speed by 10%
- at level 1, you start growing an extra head. The neck is already there. You gain an amulet slot. At level 2, the head is complete. You gain a headgear slot. At level 3, some fingers are growing from your chest. You gain a ring slot. At level 4, a whole hand has grown. Gain a handgear slot. At level 5, you have a complete extra arm. Gain a weapon/shield slot.
3) Chaotic Mind
- passive
- increase mental and spell saves, at the cost of 4 Willpower, 4 Strenght and 4 Constitution per level. Also grants 50% resistance to confusion at level 1, blindness at level 3, and silence at level 5.
- mental and spell saves scale with talent level and Hate.
4) Chaos Form
- sustained
- costs 1 turn to activate/deactivate
- negates the hitpoint penalty from Chaos Armor. At level 3, it also negates the attack speed penalty from Chaotic Body. At level 5, it also negates the stat penalties from Chaotic Mind.
- Cost: 100 Stamina
- Drains 1.5 Hate per turn
- When the sustain runs out of hate, the character returns to 'normal' form fully healed
- cooldown: 50, decreases with Willpower
A new class, subclass of the parent class bearing the same name: the Afflicted
Afflicted are beings corrupted by chaos. They still have some characteristics that let you distinguish the race they were born to, but you'll have to look hard. They have come in direct contact with the essence of chaos, and devote the rest of their lives trying not to become a drooling blob of slimey goo. And if they really have to, they would prefer to become a *powerful* drooling blob of slimey goo.
Starting gear: 2 daggers, leather armor
Most important stats: Willpower, Constitution
Existing Talent trees used:
Technique/ Dual Techniques (starting tree)
Technique/ Combat Training (starting tree)
Technique/ Shield Defense (unlockable)
Technique/ Field Control (unlockable)
New talent trees:
Afflicted: Screams (starting tree)
- class points needed to advance levels
- A Scream's basic damage is physical
- Using a Scream will end a Wail. Doing so grants secundary effects to the Scream
- Cooldowns for all Screams decrease with Constitution, to about half the time at Con=100
- can be silenced
1) Scream of Joy
- raise your Dexterity and Cunning by 10% (at level 1) - 50% (at level 5) of your Willpower for 10 turns
- when this Scream ends a Wail, all creatures in a 1-tile radius around the Afflicted are damaged, and have a chance to be dazed or stunned for 4-10 turns
- cost: 10 Stamina, 1 hate
- cooldown: 20
- damage scales with Strenght, chance to stun/daze with Willpower, stun/daze duration with Hate
2) Scream of Fury
- project a cone in front of the Afflicted that will damage all creatures, and increase the caster's critical damage modifier by 5% (at level 1) - 25% (at level 5) for 10 turns
- when this Scream ends a Wail, creatures damaged have a chance of being blinded or confused for 4-10 turns
- cost: 20 Stamina, 1 Hate
- cooldown: 20
- damage scales with Strenght, cone lenght with Constitution, chance to blind/confuse with Willpower, blind/confuse duration with Hate
3) Scream of Surprise
- project a beam that will damage all creatures caught in it, while at the same time phasing the Afflicted to another spot on the same level. At level 4, grants targeted phasing. At level 5, grants destination control
- when this Scream ends a Wail, creatures damaged have a chance of being pinned, or bleed for 4-10 turns
- cost: 50 Stamina, 1 Hate
- damage scales with Strenght, beam lenght with Constitution, teleport range with Magic, chance to pin/wound with Willpower, and pin/bleed duration with Hate
4) Scream of Remorse
- heals the target creature for 10% (at level 1) - 50% (at level 5) of it's hitpoints (up to max), and projects the amount healed as damage in a radius 1-3 area around the target
- when this Scream ends a Wail, the healed creature will be confused for 4-10 turns
- spell range scales with Constitution. Damage range, and confusion duration scale with Hate
- cost: 50 stamina, 1 Hate
- cooldown: 30
Afflicted: Wails (starting tree)
- generic points needed to advance levels
- all Wails are sustains
- instant activation / deactivation
- a Wail will end, and be put on cooldown when the player uses a Scream
- the type of Wail ended will determine the Scream's damage type
- Cooldowns for Wails will decrease with Willpower, to about halftime at Wil=100
- can be silenced
1) Hungry Wail
- part of the damage you deal is returned to you as healing
- reduces healing capacities of creatures around you in a radius of 1-5
- amount healed/healing reduction scales with Willpower and Hate. Healing reduction radius scales with Level.
- when a Scream ends this Wail, the Scream's damage will be either nature, or arcane
-cooldown: 20
2) Angry Wail
- reduce Hate loss
- At level 1, gain stun resistance. At level 3, gain freezing resistance. At level 5, gain pinning resistance.
- Hate loss reduction scales with Willpower
- resistances scale with Strenght and Hate
- when a Scream ends this Wail, the Scream's damage will be either cold, or fire
- cooldown: 20
3) Piercing Wail
- grants infravision. At level 5, grants telepathy
- grants 10% (at level 1) to 50% (at level 5) blindness resistance
- infravision/telepathy radius scales with Willpower
- when a Scream ends this Wail, the Scream's damage will be either light, or darkness
- cooldown: 20
4) Mourning Wail
- when killing a creature, there is a small chance it will return as a leveled friendly bloated horror summon
- as long as this wail is sustained, for every creature killed, you gain +0.5 (at level 1) to +2.5 (at level 5) health regain rate
- reduces hate gain from killing monsters
- healing rate resets when the Wail is de-activated (also, at character level-up)
- healing rate resets when changing dungeon levels
- chance to spawn a horror scales with Hate
- summoned horror duration scales with Willpower
- hate gain reduction is eased by high Willpower
- When a Scream ends this wail, the Scream's damage will be either blight, or acid
- cooldown: 20
Afflicted: Chaos Mutation (unlockable)
- class points needed to advance levels
- both a curse, and a blessing
- minimum level: 10
1) Chaos Armor
- passive
- lose 10% (at level 1) to 50% (at level 5) of your total HP to gain 5% - 25% resist all
2) Chaotic Body
- passive
- each level in this skill reduces your attack speed by 10%
- at level 1, you start growing an extra head. The neck is already there. You gain an amulet slot. At level 2, the head is complete. You gain a headgear slot. At level 3, some fingers are growing from your chest. You gain a ring slot. At level 4, a whole hand has grown. Gain a handgear slot. At level 5, you have a complete extra arm. Gain a weapon/shield slot.
3) Chaotic Mind
- passive
- increase mental and spell saves, at the cost of 4 Willpower, 4 Strenght and 4 Constitution per level. Also grants 50% resistance to confusion at level 1, blindness at level 3, and silence at level 5.
- mental and spell saves scale with talent level and Hate.
4) Chaos Form
- sustained
- costs 1 turn to activate/deactivate
- negates the hitpoint penalty from Chaos Armor. At level 3, it also negates the attack speed penalty from Chaotic Body. At level 5, it also negates the stat penalties from Chaotic Mind.
- Cost: 100 Stamina
- Drains 1.5 Hate per turn
- When the sustain runs out of hate, the character returns to 'normal' form fully healed
- cooldown: 50, decreases with Willpower