Page 1 of 1

World encounter terrain

Posted: Fri Mar 04, 2011 3:48 pm
by Susramanian
Let's have some more variation in the type of terrain that gets generated when we get jumped by something in the world map. Ideally, the terrain would be dependent on the terrain we were standing on in the world map when the encounter occurred.

Re: World encounter terrain

Posted: Fri Mar 04, 2011 4:11 pm
by yufra
This already happens to some extent... run over by the SWL and get ambushed there. What type of variation did you have in mind, though?

Re: World encounter terrain

Posted: Fri Mar 04, 2011 7:58 pm
by Final Master
Probably, because the ambush maps are so small, having about 20 different maps for each terrain type wouldn't be too bad, keeps a bit of the monotinous out of it.

Re: World encounter terrain

Posted: Fri Mar 04, 2011 8:08 pm
by Mushroomhermit
That could also reduce the chances of *LOL 3 corrupters and a high pyromancer in LOS and my teleport rune doesn't work because the map is too small* which is, inarguably, a good thing.