Encouraging defence builds
Posted: Fri Mar 04, 2011 3:37 pm
To me it seems right now that the defence stat is largely ignored. This may partly be due to how the rolls are made, such that only very very high defence will work well, and getting to this level is difficult. It may also be because armour is good enough in most circumstances.
So here are a number of suggestions which I think, when taken in tandem, could plase greater emphasis on the defence stat:
1. Give more defence from dexterity (at least an extra +1 for every 5 levels)
2. Give more defence on armour pieces (not a lot, but it should rival the armour levels on some items, especially leather)
3. Make defence reduce with fatigue (to encourage lightly armoured defensive fighters, and to counter the above defence boosts a bit)
4. Make critical hits have higher APR - around double the normal APR, or maybe a flat bonus based on cunning
5. Make defence reduce the chance of receiving critical hits
So here are a number of suggestions which I think, when taken in tandem, could plase greater emphasis on the defence stat:
1. Give more defence from dexterity (at least an extra +1 for every 5 levels)
2. Give more defence on armour pieces (not a lot, but it should rival the armour levels on some items, especially leather)
3. Make defence reduce with fatigue (to encourage lightly armoured defensive fighters, and to counter the above defence boosts a bit)
4. Make critical hits have higher APR - around double the normal APR, or maybe a flat bonus based on cunning
5. Make defence reduce the chance of receiving critical hits