Less deadly orc ambushes
Posted: Fri Mar 04, 2011 12:07 pm
I know this has been brought up several times before, but there's doesn't seem to be any changes listed in b21 to help the problem.
I'm all for a challenge, but I normally expect this in boss fights at the bottom of a dungeon, not when casually exploring the world map. It is insanely difficult at the moment for anyone to explore the east, and this is an especially huge problem for people who don't know where everything is and can't just make a beeline to wherever they're going. I had a hellish difficulty in trying to find Limmir's valley dungeon last night as I traipsed around various mountain ranges, trying to follow the vague directions, running away from orc patrols the whole time. Any time I was forced to encounter them the fight would be a 15-minute pitched battle that I would pull through by the skin of my teeth. And 10 seconds after I escape I'd get thrown into another! It's a chore just to get from A to B, especially when you don't know where B is.
Some suggestions:
- Allow exitting to the world map with negative statuses, so there's at least the option to pop on some defensive inscriptions and run away
- Have multiple world map exits
- Bigger terrain areas. Currently a big part of the problem is having to deal with so many orcs in such a small area, with nowhere to run or hide.
- Less powerful orcs in each encounter. And by that I mean 2 beefy bad guys instead of 6, with the majority of numbers made up from regular orc soldiers. Facing numerous high mages at once is a challenge few can withstand.
- Less orc encounters. Even with easier encounters it would still be frustrating getting about, because there's just so many of the damned patrols, sometimes with 2 or 3 showing up at once. There should be at most a third of the current number of encounters, making it not dissimilar to the encounter rate in the west.
- Have the quest dungeons marked on the world map when you get the quest, so you at least know where you're going.
I'm all for a challenge, but I normally expect this in boss fights at the bottom of a dungeon, not when casually exploring the world map. It is insanely difficult at the moment for anyone to explore the east, and this is an especially huge problem for people who don't know where everything is and can't just make a beeline to wherever they're going. I had a hellish difficulty in trying to find Limmir's valley dungeon last night as I traipsed around various mountain ranges, trying to follow the vague directions, running away from orc patrols the whole time. Any time I was forced to encounter them the fight would be a 15-minute pitched battle that I would pull through by the skin of my teeth. And 10 seconds after I escape I'd get thrown into another! It's a chore just to get from A to B, especially when you don't know where B is.
Some suggestions:
- Allow exitting to the world map with negative statuses, so there's at least the option to pop on some defensive inscriptions and run away
- Have multiple world map exits
- Bigger terrain areas. Currently a big part of the problem is having to deal with so many orcs in such a small area, with nowhere to run or hide.
- Less powerful orcs in each encounter. And by that I mean 2 beefy bad guys instead of 6, with the majority of numbers made up from regular orc soldiers. Facing numerous high mages at once is a challenge few can withstand.
- Less orc encounters. Even with easier encounters it would still be frustrating getting about, because there's just so many of the damned patrols, sometimes with 2 or 3 showing up at once. There should be at most a third of the current number of encounters, making it not dissimilar to the encounter rate in the west.
- Have the quest dungeons marked on the world map when you get the quest, so you at least know where you're going.