New talent tree: Money
Posted: Sun Feb 27, 2011 11:50 pm
Don't know what to do with your cash?
Maybe this will help you!
The following tree could be unlocked/obtained by either a new escort, or rather, a new unique NPC that will reward you with the tree after defeating it.
Money tree (pun unintentionally intended)
1) Pilfer Gil: when used at a target humanoid, you will steal some gold from it. High cooldown. Cooldown decreases with level. At level 5, you have a small chance to steal a gem from the target. Higher level monsters yield more money / better gems.
2) Throw money: Enter the amount of money to be thrown at a target. The target will be hit with SQRT(#money*25(cunning)), or in other words, the mathematical average of the amount of money thrown, and twenty-five times your cunning. I might be somewhat off there, but I tried preventing it from becoming overpowered this way.
At level 3, it will confuse your target for 3 turns. At level 5, it becomes a ball, radius 2.
3) Transmute: when using this talent, choose an item that can be sold to a shop, and it will be transmuted into 10% (at level 1) to 30% (at level 5) of it's monetary value instantly.
4) Bribe: Pay 10 + 2 times the target humanoid's level in gold pieces to have a 50% (at level 1) to 100% (at level 5) chance of converting the target to your side for a while. Duration scales with cunning. Does not work on unique, and mindless creatures.
Maybe this will help you!
The following tree could be unlocked/obtained by either a new escort, or rather, a new unique NPC that will reward you with the tree after defeating it.
Money tree (pun unintentionally intended)
1) Pilfer Gil: when used at a target humanoid, you will steal some gold from it. High cooldown. Cooldown decreases with level. At level 5, you have a small chance to steal a gem from the target. Higher level monsters yield more money / better gems.
2) Throw money: Enter the amount of money to be thrown at a target. The target will be hit with SQRT(#money*25(cunning)), or in other words, the mathematical average of the amount of money thrown, and twenty-five times your cunning. I might be somewhat off there, but I tried preventing it from becoming overpowered this way.
At level 3, it will confuse your target for 3 turns. At level 5, it becomes a ball, radius 2.
3) Transmute: when using this talent, choose an item that can be sold to a shop, and it will be transmuted into 10% (at level 1) to 30% (at level 5) of it's monetary value instantly.
4) Bribe: Pay 10 + 2 times the target humanoid's level in gold pieces to have a 50% (at level 1) to 100% (at level 5) chance of converting the target to your side for a while. Duration scales with cunning. Does not work on unique, and mindless creatures.